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One thing to keep in mind: Similar to the h5m-reader, the interface should allow for either single or double precision buffers for the coordinates of triangle primitives. This is for two reasons:
Storing coordinates in single precision allows us to fully leverage ray tracing hardware
Next generation GPU architectures may not have support for FP64 at all
Add a concrete implementation of the
RayTracingInterface
based on GPRT.The text was updated successfully, but these errors were encountered: