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GPU Ray Tracing Interface #65

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pshriwise opened this issue Feb 14, 2025 · 1 comment
Open

GPU Ray Tracing Interface #65

pshriwise opened this issue Feb 14, 2025 · 1 comment
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@pshriwise
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Add a concrete implementation of the RayTracingInterface based on GPRT.

@pshriwise pshriwise converted this from a draft issue Feb 14, 2025
@pshriwise
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One thing to keep in mind: Similar to the h5m-reader, the interface should allow for either single or double precision buffers for the coordinates of triangle primitives. This is for two reasons:

  1. Storing coordinates in single precision allows us to fully leverage ray tracing hardware
  2. Next generation GPU architectures may not have support for FP64 at all

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