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To perform GPU queries efficiently, buffers for rays and ray payloads will be needed. We'll need to provide some way of generating and managing these through XDG. One large design decision is whether or not to expose these buffers outside of XDG or to have methods for allocating and setting buffers internally.
The text was updated successfully, but these errors were encountered:
To perform GPU queries efficiently, buffers for rays and ray payloads will be needed. We'll need to provide some way of generating and managing these through XDG. One large design decision is whether or not to expose these buffers outside of XDG or to have methods for allocating and setting buffers internally.
The text was updated successfully, but these errors were encountered: