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_Mycont was nullptr, when calling cAudio::destroyAudioManager #54

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ghost opened this issue Mar 22, 2020 · 0 comments
Open

_Mycont was nullptr, when calling cAudio::destroyAudioManager #54

ghost opened this issue Mar 22, 2020 · 0 comments

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@ghost
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ghost commented Mar 22, 2020

I created a multithreading solution to play audio and render in my game engine. When I call cAudio::destroyAudioManager, I get the _Mycont was nullptr error, caused by cAudioManager::releaseAllSources

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