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I created a multithreading solution to play audio and render in my game engine. When I call cAudio::destroyAudioManager, I get the _Mycont was nullptr error, caused by cAudioManager::releaseAllSources
The text was updated successfully, but these errors were encountered:
I created a multithreading solution to play audio and render in my game engine. When I call cAudio::destroyAudioManager, I get the _Mycont was nullptr error, caused by cAudioManager::releaseAllSources
The text was updated successfully, but these errors were encountered: