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[Idea][Concept] Improved XSkills Compatibility #3

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NiemandNatural opened this issue Jan 23, 2025 · 1 comment
Open

[Idea][Concept] Improved XSkills Compatibility #3

NiemandNatural opened this issue Jan 23, 2025 · 1 comment
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enhancement New feature or request

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@NiemandNatural
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NiemandNatural commented Jan 23, 2025

I sent this to MisterAndyDandy who updated "RPG Item Rarity" to 1.19. I am herewith sending it to you:

Hey, I know it's not your mod, but I'd like to request a change of RPG Item Rarity to XSkills Compatibility:

Improved/Reworked XSkills compability

Currently, even with compatibilities activated on both mods, Items still get random - and (it feels like) often very high - rarities.
What would make more sense is for the item rarity stay at "rare" max for unskilled labourers.

Maybe add "traits" to the config (custom values for custom trait/class mods)
example:

"Traits": {
  "Smithing": ["blacksmith", "armourer"],
  "Leatherworking": ["leatherworker", "hunter"]
}

When players have those traits, rarities can go up to "Epic" and only with points in related XSkills (which would increase overall chances) they can reach Legendary.

@Unreal852
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Hi, for now i'm focusing on stability first will make it easier to handle compatibility with other mods later on. But it is totally planned to have compatibility with other mods.

@Unreal852 Unreal852 self-assigned this Feb 4, 2025
@Unreal852 Unreal852 added the enhancement New feature or request label Feb 4, 2025
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