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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="knakk"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.3", "Mobile")
run/max_fps=60
boot_splash/bg_color=Color(0.996078, 0.996078, 0.996078, 1)
boot_splash/show_image=false
config/icon="res://Branding/Icon.png"
config/windows_native_icon="res://Branding/Icon.ico"
[autoload]
Events="*res://Global/Events.gd"
Util="*res://Global/Util.gd"
[debug]
file_logging/enable_file_logging=true
[display]
window/size/viewport_width=1080
window/size/viewport_height=2408
window/size/mode=2
window/size/window_width_override=540
window/size/window_height_override=1204
window/energy_saving/keep_screen_on=false
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation=1
window/vsync/vsync_mode=0
[editor]
movie_writer/movie_file="movie.avi"
[filesystem]
import/blender/enabled=false
[gui]
theme/custom="res://default_theme.tres"
[input]
reset_hand={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":82,"unicode":114,"location":0,"echo":false,"script":null)
]
}
game_over={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":79,"unicode":79,"location":0,"echo":false,"script":null)
]
}
round_over={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":79,"unicode":111,"location":0,"echo":false,"script":null)
]
}
add_redraw_bonus={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":66,"unicode":98,"location":0,"echo":false,"script":null)
]
}
add_play_again_bonus={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":65,"unicode":97,"location":0,"echo":false,"script":null)
]
}
toggle_debug_view={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":68,"unicode":100,"location":0,"echo":false,"script":null)
]
}
screenshot={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":83,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0.992157, 0.992157, 0.992157, 1)