Unexpected tween behaviour #153
Replies: 4 comments 4 replies
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What you're asking for is the intended behaviour, so what you're seeing is definitely not meant to happen. There was a similar report (#136) recently about tweening occurring from an unexpected start position. To quickly see if it's the same issue here, does the parent nodes of the |
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Grabbing the latest version fixed the bug I was having, Thanks! it must have been the same issue.
2023-12-22.01-01-47.mp4
I tested this at slow speeds and the camera still leaves the ship behind noticeably.. 2023-12-22.01-02-28.mp4any advice (should I open these as separate issues?) |
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Hi @ramokz! Has the first issue been fixed? I seem to be having the same problem on 0.8. |
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2023-12-21.01-19-48.mp4
2023-12-21.01-21-34.mp4
I've included two videos, firstly of me switching between two cameras manually in editor with a 1 sec tween.
The other video I made the tween 5 seconds to show how far away it starts from the player.
From the looks of it, it appears that the camera is tweening from the scenes (0,0,0) point.
How would I make it so it only ever tweens from the previous camera's location?
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