3D Framed Follow Mode Not Following Target #221
Unanswered
JoelCreatesGames
asked this question in
Question / Help Wanted
Replies: 1 comment 4 replies
-
That looks like a bug. Is the yellow dot (follow target) being positioned in the expected position in the first example you shared? It seems to be moving exponentially compared to the model. Haven't done much testing with forward movement for Are you doing any additional logic with the camera beyond what the addon does? Nothing wrong with that, just want to see what variables might be at play. |
Beta Was this translation helpful? Give feedback.
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
It would be desirable to have the 3D framed mode, follow as if it was on a spring arm like the third person mode. For context I'm trying an on-rails shooter where the character itself is moving through the level.
The issue with framed mode is as the ship gets further out it seems to always be in the deadzone and the Distance/Target Offset don't seem to be respected.
I'm not sure if this is a bug, or not implemented yet, either way I am happy to help figure this out and potentially submit a PR
2024_02_24__framed.webm
Where in third person mode it follows the ship
2024_02_24__third.webm
Beta Was this translation helpful? Give feedback.
All reactions