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Third Person Follow Mode Becomes First Person with Jolt Physics #239

Closed Answered by ramokz
ElektroFox asked this question in Question / Help Wanted
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That is an expected result.

What is happening is that the collision mask of the SpringArm3D is colliding with the player collider (PlayerBody). The SpringArm3D is positioned at the centre of its target, so the line between it and the PCam is blocked by player collider - hence the camera result.

So the solve is to just ensure the player collider and the PCam (again, internally the SpringArm3D) aren't on the same collision layer.

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@ramokz
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@ElektroFox
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