not overriding visibility layers of camera 3d #362
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KayEntry17
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Question / Help Wanted
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You should be able to achieve that result by removing the default value in the property declaration in @export var camera_3d_resource: Camera3DResource:
set = set_camera_3d_resource,
get = get_camera_3d_resource It should probably be like that by default, just to make the choice of using this more explicit, so can look into changing that for the upcoming release. |
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my project relies on using visual layers for a mechanic based on switching dimensions, is there any way not to use camera 3d resource? if I leave the field empty it just activates all layers
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