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Problems extending PhantomCamera3D #363

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It's worth noting that what it looks like you're trying to add is what is planned in the next release (#126).
So this might become redundant once v0.8 is out.

Beyond that, there are a few things worth mentioning about the setup you shared.

Firstly, is the PCam3D logic occurring in the _physics_process or _process? The addon will dynamically use one or the other depending on its target(s), and so you too would need to dynamically use one or the other depending on which is being used in the PCam3D script. At the minute, and ideally, it should be the _process for PCam3D in 3D scenes.

Secondly, and unrelated to the first, are you looking to retain the logic that is happening in the _physics_p…

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@stevenmraines
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