Are the follow modes and target modes tested with Godot 4.3 ? #371
-
I was using your plugin with no problems at all. I had a little one but you guys even helped me with that and it was fixed. Recently I updated to Godot 4.3 but now whenever I load the scene the camera has a weird rotation on load, but on the editor preview everything is fine ? There is a small footage demonstrating... Thanks once again guys, and definitely keep up with this amazing plugin. P.S: The orbiting code is taken from the example on the docs. weird.rotation.phantom.cam.1.1.mp4 |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments 2 replies
-
That looks strange. I've been running tests in Godot 4.3 since its first pre-release build, currently on the stable build, and haven't noticed any new issues. Not sure what's going on in your scene, but happy to have a look if you want to share a minimal-reproducible project. |
Beta Was this translation helpful? Give feedback.
-
hmmm... sorry but the follow works correctly but now the orbiting part doesnt work. cant.orbit.now.1.mp4 |
Beta Was this translation helpful? Give feedback.
Also figured out a way around it, if I remove the offset from the follow mode this doesnt happen. I just need to adjust my zoom values. Thanks again and sorry for all the trouble.