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PhantomCamera3D is left further and further behind when attached to an accelerating RigidBody3D #394

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This is something I have seen since the early days of the project.
The added physics interpolation in Godot 4.3 addressed the issue for 2D cameras, but can see it is missing a slight tweak to work when there is no Follow Mode / Follow Target being set, and if you add it as a child of a physics node. So will add that in a near future patch release.

I am going to assume that it will be resolved for 3D cameras as well in Godot 4.4 when 3D physics interpolation gets added.

Added two 2D video examples below, one showing how it appears if the camera isn't applying physics interpolation and the other when it is being applied. In both examples, no Follow Mode is being set and the PCam2D is just a…

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Answer selected by Employee2393
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