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Upgrade Flutter v3.16
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- Upgrade from Flutter v1.13.8 to v3.16.
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rayliverified committed Nov 20, 2023
1 parent 4b86281 commit d07f84e
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41 changes: 35 additions & 6 deletions .gitignore
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@@ -1,14 +1,43 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.dart_tool/
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/

.packages
.pub/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/

build/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/

# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/

.idea/
# Symbolication related
app.*.symbols

# Obfuscation related
app.*.map.json

ios/Flutter/flutter_export_environment.sh
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
41 changes: 39 additions & 2 deletions .metadata
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Expand Up @@ -4,5 +4,42 @@
# This file should be version controlled and should not be manually edited.

version:
revision: 44b7e7d3f42f050a79712daab253af06e9daf530
channel: beta
revision: "db7ef5bf9f59442b0e200a90587e8fa5e0c6336a"
channel: "stable"

project_type: app

# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
- platform: android
create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
- platform: ios
create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
- platform: linux
create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
- platform: macos
create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
- platform: web
create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
- platform: windows
create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a

# User provided section

# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
28 changes: 28 additions & 0 deletions analysis_options.yaml
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@@ -0,0 +1,28 @@
# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.

# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml

linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule

# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
20 changes: 11 additions & 9 deletions android/.gitignore
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@@ -1,11 +1,13 @@
*.iml
*.class
.gradle
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
GeneratedPluginRegistrant.java
key.properties

# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks
78 changes: 40 additions & 38 deletions android/app/build.gradle
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@@ -1,3 +1,9 @@
plugins {
id "com.android.application"
id "kotlin-android"
id "dev.flutter.flutter-gradle-plugin"
}

def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
Expand All @@ -6,60 +12,56 @@ if (localPropertiesFile.exists()) {
}
}

def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}

apply plugin: 'com.android.application'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"

/*
def keystorePropertiesFile = rootProject.file("key.properties")
def keystoreProperties = new Properties()
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
*/
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}

android {
compileSdkVersion 28
namespace "com.fluttergames.flutter_games"
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion

lintOptions {
disable 'InvalidPackage'
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}

defaultConfig {
applicationId "flutter.games"
minSdkVersion 16
targetSdkVersion 28
versionCode 1
versionName "1.0"
kotlinOptions {
jvmTarget = '1.8'
}

sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}

signingConfigs {
release {
/*
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile file(keystoreProperties['storeFile'])
storePassword keystoreProperties['storePassword']
*/
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.fluttergames.flutter_games"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}

buildTypes {
release {
signingConfig signingConfigs.release
}
debug {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}

flutter {
source '../..'
}
flutter {
source '../..'
}

dependencies {
}
}
dependencies {}
6 changes: 3 additions & 3 deletions android/app/src/debug/AndroidManifest.xml
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@@ -1,6 +1,6 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="flutter.games">
<!-- Flutter needs it to communicate with the running application
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
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29 changes: 17 additions & 12 deletions android/app/src/main/AndroidManifest.xml
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@@ -1,28 +1,33 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="flutter.games">
<uses-permission android:name="android.permission.INTERNET"/>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:name="io.flutter.app.FlutterApplication"
android:label="Flutter Games"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
</manifest>
14 changes: 0 additions & 14 deletions android/app/src/main/java/flutter/games/MainActivity.java

This file was deleted.

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package com.fluttergames.flutter_games

import io.flutter.embedding.android.FlutterActivity

class MainActivity: FlutterActivity() {
}
12 changes: 0 additions & 12 deletions android/app/src/main/kotlin/flutter/games/MainActivity.kt

This file was deleted.

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12 changes: 12 additions & 0 deletions android/app/src/main/res/drawable-v21/launch_background.xml
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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />

<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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18 changes: 18 additions & 0 deletions android/app/src/main/res/values-night/styles.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
14 changes: 12 additions & 2 deletions android/app/src/main/res/values/styles.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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