Loading game libraries from remote/external sources #167
Labels
backlog
Ideas to eventually implement, but not currently prioritary.
enhancement
New feature or request
topic:core
Issues or pull requests related to RetroHub itself
Users might have gaming libraries stored externally or even through a network, specially when these libraries are massive. Since those sources are usually slower in terms of I/O, one solution would be to cache game files locally to speed up game loading for frequent games. That way, players can have libraries stored externally, while keeping the disk usage footprint on their machine low.
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