-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implement unit testing #172
Comments
One good use case for unit testing is ensuring UI focus scenarios don't break randomly, which is something that constantly does. Therefore this now takes some priority, thus it no longer belongs in the backlog. Like previously said, GUT and gdUnit4 seem to be the big ones right now, so which one to use should be investigated and pondered now. |
As there's two prominent frameworks, and unit testing is crucial to ensure good UX, I'll be testing the workflow on both and grading them in different categories: General
Code
UI
|
After testing both General
Unit tests
Integration tests
There isn't much difference in feature-set, but |
Unit testing will massively help in ensuring no internal behavior breaks, and it can be used to test many scenarios, such as saving game data, scraping, setting configurations, etc...
Frameworks available: gut and GdUnit3
The text was updated successfully, but these errors were encountered: