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Ball.js
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const INITIAL_VELOCITY = 0.025;
const VELOCITY_INCREASE = 0.00001;
export default class Ball {
constructor(ballElement) {
this.ballElement = ballElement;
this.reset();
}
rect() {
return this.ballElement.getBoundingClientRect();
}
get x() {
return parseFloat(
getComputedStyle(this.ballElement).getPropertyValue("--x")
);
}
set x(value) {
this.ballElement.style.setProperty("--x", value);
}
get y() {
return parseFloat(
getComputedStyle(this.ballElement).getPropertyValue("--y")
);
}
set y(value) {
this.ballElement.style.setProperty("--y", value);
}
reset() {
this.x = 50;
this.y = 50;
this.direction = { x: 0 };
while (
Math.abs(this.direction.x <= 0.2) ||
Math.abs(this.direction.x >= 0.9)
) {
const heading = randomNumberBetween(0, 2 * Math.PI);
this.direction = { x: Math.cos(heading), y: Math.sin(heading) };
}
this.velocity = INITIAL_VELOCITY;
}
update(delta, paddleRects) {
this.x += this.direction.x * this.velocity * delta;
this.y += this.direction.y * this.velocity * delta;
this.velocity += VELOCITY_INCREASE * delta;
const rect = this.rect();
if (rect.bottom >= window.innerHeight || rect.top <= 0) {
this.direction.y *= -1;
}
// if(rect.right >= window.innerWidth || rect.left <= 0){
// this.direction.x *= -1;
// }
if (paddleRects.some((r) => isCollision(r, rect))) {
this.direction.x *= -1;
}
}
}
function randomNumberBetween(min, max) {
return Math.random() * (max - min) + min;
}
function isCollision(rect1, rect2) {
return (
rect1.left <= rect2.right &&
rect1.right >= rect2.left &&
rect1.top <= rect2.bottom &&
rect1.bottom >= rect2.top
);
}