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addObstacles3.m
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addObstacles3.m
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% addObstacles
x = randi(10000);
rng(x);
numObstacles = 15;
len = 10;
vertices = [];
edges = [];
faces = [];
for i = 1:numObstacles
[verticesTemp, edgesTemp, facesTemp] = placeRandomObstacle(len,[0 50;0 30;0 40]);
vertices = [vertices;verticesTemp];
numVertices = max(max((edges)));
if isempty(numVertices)
numVertices = 0;
end
edges = [edges;edgesTemp+numVertices];
for k = 1:length(facesTemp)
tempFaces{k} = facesTemp{k}+numVertices;
end
faces = [faces;tempFaces'];
end
% vertices{1} = ...
% [20 20 20;...
% 20 20 25;...
% 20 25 20;...
% 20 25 25;...
% 25 20 20;...
% 25 20 25;...
% 25 25 20;...
% 25 25 25];
% edges{1} = [1 2; 1 3; 1 5; 5 6; 6 8; 8 4; 2 6; 2 4; 7 5; 7 3; 3 4; 7 8];
% faces{1} = {[1 2 4 3];[ 1 5 6 2]; [7 8 6 5];[ 7 3 4 8];[3 7 5 1];[ 2 6 8 4]};
%
% vertices{2} = ...
% [30 30 30;...
% 30 30 35;...
% 30 35 30;...
% 30 35 35;...
% 35 30 30;...
% 35 30 35;...
% 35 35 30;...
% 35 35 35];
% edges{2} = [1 2; 1 3; 1 5; 5 6; 6 8; 8 4; 2 6; 2 4; 7 5; 7 3; 3 4; 7 8];
% faces{2} = {[1 2 4 3];[ 1 5 6 2]; [7 8 6 5];[ 7 3 4 8];[3 7 5 1];[ 2 6 8 4]};
%
% % Try joining into 1 set of matrices
% vertices = [vertices{1};vertices{2}];
% numVertices = max(max((edges{1})))
% edges = [edges{1};edges{2}+numVertices];
% for i = 1:length(faces{2})
% tempFaces{i} = faces{2}{i}+numVertices;
% end
% faces = [faces{1};tempFaces'];
startPoint = [1 10 10];
endPoint = [50 40 40];
% Plot vertices
figure;hold on
plot3(vertices(:,1), vertices(:,2), vertices(:,3), 'x')
for i = 1:size(vertices,1)
str1 = ['\leftarrow ',num2str(i)];
text(vertices(i,1), vertices(i,2), vertices(i,3),str1);
end
xlim([0 60])
ylim([0 30])
zlim([0 50])
axis equal
view(3)
xlabel('x')
ylabel('y')
zlabel('z')
for i = 1:size(edges,1)
a = edges(i,:);
%b = vertexJoining{1}(i,2);
A = vertices(a,:);
plot3(A(:,1), A(:,2), A(:,3))
end
%% Create surfaces for faces
drawPolyhedron(vertices, faces);
drawPoint3d(startPoint)
text(startPoint(1),startPoint(2), startPoint(3),'\leftarrow START');
drawPoint3d(endPoint)
text(endPoint(1),endPoint(2), endPoint(3),'\leftarrow END');
% Draw line from start to end
drawEdge3d([startPoint, endPoint])
save('xSeed.mat','x')