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Transparency Issues #85
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Thanks for reporting this, we're looking into it internally! It sounds like the same issue mentioned here. There's a workaround in that thread that you could try in the meantime for the dark outline. |
Thanks! Is there any way to apply that legacy shader to the rive canvas object material through a script? Or would I need to render to a texture and then display it manually? |
No worries! If you do |
That works, thanks so much! I see now that the transparency issue has to do with pre-multiplied alpha vs straight alpha (same as the current unreal runtime build) |
I noticed some slight transparency issues when using the new widget components (which are awesome by the way!!)
Blending from a color to full transparency has this muddy in-between color. The yellow background here is the camera background in Unity.
For comparison, here's what it looks like when the yellow background is within the rive file itself:

In addition, there's a slight dark outline around rive graphics with alpha transparency, most visible with a bright object against a bright background. My guess is that this is the same problem as the above interacting with the anti-aliasing.
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