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Daz3DExportCharacter.md

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<- back to Character Workflow

Export a Character in Daz3D

  1. The default T-Pose of a Daz3D (Genesis 3) Character doesn't have straight arms..

_This will cause an invalid sekeleton definition in MotionBuilder afterwards, so we better fix this already in Daz3D._
  1. We can easily fix this by selecting the forearm alone and rotate it in Y-axis ("Bending" it)

_Just rotate it till we have straight line - it turned out this is exactly at value "16", depending on the side and bone + or -_
  1. Do the same with the wrist/hand "Side-Side" value

  1. Repeat this on the other side and then goto "File->Export"

  1. Choose "Autodesk FBX" as the output format, give it a name and press "Export"

  1. A dialog appears with export options for .fbx format - the defaults are ok

  1. Press "Accept" and you will have the character exported as .fbx file