- The default T-Pose of a Daz3D (Genesis 3) Character doesn't have straight arms..
- We can easily fix this by selecting the forearm alone and rotate it in Y-axis ("Bending" it)
- Do the same with the wrist/hand "Side-Side" value
- Repeat this on the other side and then goto "File->Export"
- Choose "Autodesk FBX" as the output format, give it a name and press "Export"
- A dialog appears with export options for .fbx format - the defaults are ok
- Press "Accept" and you will have the character exported as .fbx file