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achievement.lua
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-- $ aos achievement-v2 --wallet /Users/liaohua/arweave-wallet-2.json --module=u1Ju_X8jiuq4rX9Nh-ZGRQuYQZgV2MKLMT3CZsykk54
-- ProcessId: t5n7Op0zPQsro-NZxIuGX4izLJF5-lixZvRsO4eLZoY
local json = require("json")
local sqlite3 = require("lsqlite3")
local admin = "t5n7Op0zPQsro-NZxIuGX4izLJF5-lixZvRsO4eLZoY"
DB = DB or sqlite3.open_memory()
-- Create table for achievements with unique constraint on address
DB:exec [[
CREATE TABLE IF NOT EXISTS achievement_1_kv (
id INTEGER PRIMARY KEY AUTOINCREMENT,
address TEXT UNIQUE,
data TEXT,
lastUpdated INT
);
]]
DB:exec [[
CREATE TABLE IF NOT EXISTS whitelist (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT UNIQUE,
description TEXT,
process_id TEXT
);
]]
-- Function to execute SQL queries and return results
local function query(stmt)
local rows = {}
for row in stmt:nrows() do
table.insert(rows, row)
end
stmt:reset()
return rows
end
-- Function to generate a random hexadecimal string
-- local function generateRandomHex(length)
-- local chars = '0123456789abcdef'
-- local hex = ''
-- for i = 1, length do
-- local randIndex = math.random(1, #chars)
-- hex = hex .. chars:sub(randIndex, randIndex)
-- end
-- return hex
-- end
-- Function to initialize an achievement in the database
local function initAchievement(data, timestamp)
local dataJson = json.decode(data)
local address = dataJson.address
-- Prepare the SQL statement to check if the achievement already exists
local checkStmt = DB:prepare [[
SELECT * FROM achievement_1_kv WHERE address = :address;
]]
if not checkStmt then
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
checkStmt:bind_names({ address = address })
local existingAchievement = query(checkStmt)[1]
if existingAchievement then
print("Achievement already exists for this address")
Handlers.utils.reply("Achievement already exists for this address")(msg)
checkStmt:finalize()
return
end
-- Prepare the SQL statement to insert the new achievement
local stmt = DB:prepare [[
INSERT INTO achievement_1_kv (address, data, lastUpdated)
VALUES (:address, :data, :lastUpdated);
]]
if not stmt then
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
-- Define the initial achievement schema
local defaultData = json.encode({
-- Empty list for achievements
})
stmt:bind_names({
address = address,
data = defaultData,
lastUpdated = timestamp
})
local result = stmt:step()
if result ~= sqlite3.DONE then
print("Error inserting achievement into the database")
else
print("Achievement initialized!")
end
stmt:reset()
stmt:finalize()
checkStmt:finalize()
end
-- Handler to get the achievement data or initialize it if not found
-- aos> Send({ Target = ao.id, Action = "GetAchievement", Data = '{"address": "0x01"}'})
Handlers.add(
"GetAchievement",
Handlers.utils.hasMatchingTag("Action", "GetAchievement"),
function (msg)
local dataJson = json.decode(msg.Data)
local address = dataJson.address
-- Prepare the SQL statement to retrieve the achievement data
local stmt = DB:prepare [[
SELECT * FROM achievement_1_kv WHERE address = :address;
]]
if not stmt then
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
stmt:bind_names({ address = address })
local achievement = query(stmt)[1]
if achievement then
local achievementJson = json.encode(achievement)
print(achievementJson)
Handlers.utils.reply(achievementJson)(msg)
else
initAchievement(msg.Data, msg.Timestamp)
achievement = query(stmt)[1]
local achievementJson = json.encode(achievement)
print(achievementJson)
Handlers.utils.reply(achievementJson)(msg)
end
stmt:reset()
stmt:finalize()
end
)
-- Function to check if the sender is in the whitelist
local function isInWhitelist(process_id)
local stmt = DB:prepare [[
SELECT * FROM whitelist WHERE process_id = :process_id;
]]
if not stmt then
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
stmt:bind_names({ process_id = process_id })
local result = query(stmt)[1]
stmt:reset()
stmt:finalize()
return result ~= nil
end
-- Handler to append data to an achievement
-- aos> Send({ Target = ao.id, Action = "AppendAchievement" , Data = '{"data": "try", "title": "try", "proven": "", "address": "0x01"}'})
-- Handler to append data to an achievement
Handlers.add(
"AppendAchievement",
Handlers.utils.hasMatchingTag("Action", "AppendAchievement"),
function (msg)
-- Check if the sender is in the whitelist
if not isInWhitelist(msg.From) then
print("Permission denied: Sender not in whitelist")
Handlers.utils.reply("Permission denied: Sender not in whitelist")(msg)
return
end
local dataJson = json.decode(msg.Data)
local address = dataJson.address
-- Generate a unique id for this achievement
local newAchievement = {
-- id = generateRandomHex(32), -- Unique ID for this achievement
process_id = msg.From,
data = dataJson.data,
title = dataJson.title,
proven = dataJson.proven,
process_id_and_title = msg.From .. "-" .. dataJson.title,
if_airdroped = false
}
-- Prepare the SQL statement to retrieve the current achievements
local stmt = DB:prepare [[
SELECT * FROM achievement_1_kv WHERE address = :address;
]]
if not stmt then
print("Failed to prepare SQL statement")
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
stmt:bind_names({ address = address })
local achievement = query(stmt)[1]
if not achievement then
-- Initialize achievements if not found
initAchievement(msg.Data, msg.Timestamp)
achievement = query(stmt)[1]
end
-- Decode current achievements data
local achievementData = json.decode(achievement.data)
-- Check for duplicate achievement with the same process_id_and_title
for _, existingAchievement in ipairs(achievementData) do
if existingAchievement.process_id_and_title == newAchievement.process_id_and_title then
print("Duplicate achievement title for the same process ID")
Handlers.utils.reply("Duplicate achievement title for the same process ID")(msg)
stmt:reset()
stmt:finalize()
return
end
end
-- Append new achievement if not a duplicate
table.insert(achievementData, newAchievement)
-- Prepare the SQL statement to update the achievements
local updateStmt = DB:prepare [[
UPDATE achievement_1_kv SET data = :data, lastUpdated = :lastUpdated WHERE address = :address;
]]
if not updateStmt then
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
updateStmt:bind_names({
address = address,
data = json.encode(achievementData),
lastUpdated = msg.Timestamp
})
local result = updateStmt:step()
if result ~= sqlite3.DONE then
print("Error updating achievement in the database")
Handlers.utils.reply("Error updating achievement in the database")(msg)
else
print("Achievement updated!")
Handlers.utils.reply("Achievement updated!")(msg)
end
updateStmt:reset()
updateStmt:finalize()
stmt:reset()
stmt:finalize()
end
)
-- Query with cursor
-- Function to get all achievements with pagination
local function getAllAchievements(cursor, limit)
local stmt
if cursor then
stmt = DB:prepare [[
SELECT * FROM achievement_1_kv WHERE id > :cursor LIMIT :limit;
]]
else
stmt = DB:prepare [[
SELECT * FROM achievement_1_kv LIMIT :limit;
]]
end
if not stmt then
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
stmt:bind_names({
cursor = cursor or 0,
limit = limit
})
local rows = query(stmt)
return rows
end
-- aos> Send({ Target = ao.id, Action = "GetAllAchievements", Data = '{"cursor": "0", "limit": "10"}'})
-- Handler to get all achievements with pagination
Handlers.add(
"GetAllAchievements",
Handlers.utils.hasMatchingTag("Action", "GetAllAchievements"),
function (msg)
local dataJson = json.decode(msg.Data)
local cursor = dataJson.cursor
local limit = dataJson.limit or 10
local achievements = getAllAchievements(cursor, limit)
local achievementsJson = json.encode(achievements)
print(achievementsJson)
Handlers.utils.reply(achievementsJson)(msg)
end
)
-- Query with cursor
-- Function to get all achievements with pagination
local function getAllWhitelists(cursor, limit)
local stmt
if cursor then
stmt = DB:prepare [[
SELECT * FROM whitelist WHERE id > :cursor LIMIT :limit;
]]
else
stmt = DB:prepare [[
SELECT * FROM whitelist LIMIT :limit;
]]
end
if not stmt then
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
stmt:bind_names({
cursor = cursor or 0,
limit = limit
})
local rows = query(stmt)
return rows
end
-- aos> Send({ Target = ao.id, Action = "GetAllWhitelists", Data='{"cursor": 0}'})
-- Handler to get all achievements with pagination
Handlers.add(
"GetAllWhitelists",
Handlers.utils.hasMatchingTag("Action", "GetAllWhitelists"),
function (msg)
local dataJson = json.decode(msg.Data)
local cursor = dataJson.cursor
local limit = dataJson.limit or 10
local achievements = getAllWhitelists(cursor, limit)
local achievementsJson = json.encode(achievements)
print(achievementsJson)
Handlers.utils.reply(achievementsJson)(msg)
end
)
-- Function to add a whitelist item
local function addWhitelistItem(description, process_id, name)
local stmt = DB:prepare [[
INSERT INTO whitelist (description, process_id, name)
VALUES (:description, :process_id, :name);
]]
if not stmt then
error("Failed to prepare SQL statement: " .. DB:errmsg())
end
stmt:bind_names({
description = description,
process_id = process_id,
name = name
})
local result = stmt:step()
if result ~= sqlite3.DONE then
print("Error inserting whitelist item into the database")
return false
else
print("Whitelist item added!")
return true
end
stmt:reset()
stmt:finalize()
end
-- Send({ Target = ao.id, Action = "CreateWhitelistItem", Data = '{"process_id": "3eDlLGwAYtLRG2gD84VJj35Vqsndz8Qien1oD5KItlY", "name":"yuan-superisor", "description": "yuan superisor in yuan space."}'})
-- Handler to create a whitelist item
Handlers.add(
"CreateWhitelistItem",
Handlers.utils.hasMatchingTag("Action", "CreateWhitelistItem"),
function (msg)
-- Check if the message is from the admin
if msg.From ~= admin then
Handlers.utils.reply("Permission denied: Only admin can create whitelist items")(msg)
return
end
local dataJson = json.decode(msg.Data)
local description = dataJson.description
local process_id = dataJson.process_id
local name = dataJson.name
local success = addWhitelistItem(description, process_id, name)
Handlers.utils.reply(success and "Whitelist item added!" or "Error adding whitelist item")(msg)
end
)
-- -- Function to update a whitelist item
-- local function updateWhitelistItem(id, description, process_id, name)
-- local stmt = DB:prepare [[
-- UPDATE whitelist
-- SET description = :description, process_id = :process_id, name = :name
-- WHERE id = :id;
-- ]]
-- if not stmt then
-- error("Failed to prepare SQL statement: " .. DB:errmsg())
-- end
-- stmt:bind_names({
-- id = id,
-- description = description,
-- process_id = process_id,
-- name = name
-- })
-- local result = stmt:step()
-- if result ~= sqlite3.DONE then
-- print("Error updating whitelist item in the database")
-- return false
-- else
-- print("Whitelist item updated!")
-- return true
-- end
-- stmt:reset()
-- stmt:finalize()
-- end
-- -- Handler to update a whitelist item
-- Handlers.add(
-- "UpdateWhitelistItem",
-- Handlers.utils.hasMatchingTag("Action", "UpdateWhitelistItem"),
-- function (msg)
-- local dataJson = json.decode(msg.Data)
-- local id = dataJson.id
-- local description = dataJson.description
-- local process_id = dataJson.process_id
-- local name = dataJson.name
-- local success = updateWhitelistItem(id, description, process_id, name)
-- Handlers.utils.reply(success and "Whitelist item updated!" or "Error updating whitelist item")(msg)
-- end
-- )
-- -- Function to delete a whitelist item
-- local function deleteWhitelistItem(id)
-- local stmt = DB:prepare [[
-- DELETE FROM whitelist WHERE id = :id;
-- ]]
-- if not stmt then
-- error("Failed to prepare SQL statement: " .. DB:errmsg())
-- end
-- stmt:bind_names({ id = id })
-- local result = stmt:step()
-- if result ~= sqlite3.DONE then
-- print("Error deleting whitelist item from the database")
-- return false
-- else
-- print("Whitelist item deleted!")
-- return true
-- end
-- stmt:reset()
-- stmt:finalize()
-- end
-- -- Handler to delete a whitelist item
-- Handlers.add(
-- "DeleteWhitelistItem",
-- Handlers.utils.hasMatchingTag("Action", "DeleteWhitelistItem"),
-- function (msg)
-- local dataJson = json.decode(msg.Data)
-- local id = dataJson.id
-- local success = deleteWhitelistItem(id)
-- Handlers.utils.reply(success and "Whitelist item deleted!" or "Error deleting whitelist item")(msg)
-- end
-- )