Game Theory algorithms in Rust.
Neumann provides utilities to research and implement game-theoretical algorithms.
- Matrix Games
Waiting for better support for:
- CAS (Computer algebra system)
- Exact LP (Linear Programming) solver
- Other frameworks
- PRISM - probabilistic model checker
- In particular, PRISM-games
- STORM - probabilistic model checker
- PRISM - probabilistic model checker
- Similar libraries
- Nashpy - Nash equilibria on 2 player games (Python). See paper.
- nash-finder - Approximate Nash equilibrium of multiplayer games with few actions (Python).
- Alexrod - Iterated Prisioner's dilemma (Python).
- Gambit - General games (Python api).
- GameSeer - generate phase portraits for normal form games under a variety of (user-customizable) evolutionary dynamics (Mathematica).
- Agent-based evolutionary dynamics - Agent-based Evolutionary Game Theory
- Dynamo - Diagams for evolutionary game dynamics (Mathematica).
- Courses
- Papers
- StochasticGameSolver: Computing Stationary Equilibria for Stochastic Games - User-friendly program for computing stationary equilibria for stochastic games (Fortran).
Has this project been useful to you? How? :) Let me know through a github issue!