-
Notifications
You must be signed in to change notification settings - Fork 0
/
KukaEmulator.cs
491 lines (407 loc) · 19.6 KB
/
KukaEmulator.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
/* ============================================================================================================================== */
/**
* Namespace KukaMatlabConnector
*
*/
/* ============================================================================================================================== */
namespace KukaMatlabConnector
{
/* -------------------------------------------------------------------------------------------------------------------------------------- */
/**
* Class KukaEmulator
*
* Description: Emulates a Kuka Robot Controller to thes matlab scripts ...
*/
/* -------------------------------------------------------------------------------------------------------------------------------------- */
class KukaEmulator
{
static IPAddress wrapperIPAddress_;
static uint robotCommunicationPort_ = 6008;
static String pathToXMLSendDocument_ = "robotinfo.xml";
static System.Diagnostics.Stopwatch stopWatch_;
static byte[] comBuffer_ { get; set; }
static System.Threading.Thread kukaRobotDummyThread_; // creating thread instance
static bool doTheRobotLoop_; // do the server loop until this variable is false
static uint interpolationCounter_;
static void Main(string[] args)
{
String protocolAnswer;
bool protocolFound = false;
// --------------------------------------------------------------------------------
// initialize variables
// --------------------------------------------------------------------------------
doTheRobotLoop_ = true;
interpolationCounter_ = 0;
// initialize stopwatch for diagnostics
stopWatch_ = new System.Diagnostics.Stopwatch();
// starting kuka communication thread
Console.WriteLine("starting KUKA Dummy Robot for testing purposes!");
Console.ReadKey();
while( protocolFound == false)
{
Console.Clear();
Console.WriteLine("which protocol do you want me to emulate? (UDP, TCP)");
protocolAnswer = Console.ReadLine();
if( String.Equals(protocolAnswer, "UDP") )
{
kukaRobotDummyThread_ = new System.Threading.Thread(new System.Threading.ThreadStart(kukaRobotDummyThreadUDP));
kukaRobotDummyThread_.Start();
protocolFound = true;
}
else if( String.Equals(protocolAnswer, "TCP") )
{
kukaRobotDummyThread_ = new System.Threading.Thread(new System.Threading.ThreadStart(kukaRobotDummyThreadTCP));
kukaRobotDummyThread_.Start();
protocolFound = true;
}
else
{
protocolFound = false;
}
}
System.GC.Collect();
System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.LowLatency;
}
private static void kukaRobotDummyThreadUDP()
{
byte[] bytes; // data buffer for incoming data
bool clientReturn;
System.Xml.XmlDocument sendXML;
System.Net.Sockets.Socket comHandler; // create system socket
System.Net.IPEndPoint extSysEndPoint;
sendXML = new System.Xml.XmlDocument(); // load variable with xmlDocument instance
bytes = new Byte[1024]; // load byte buffer with instance
while (doTheRobotLoop_)
{
wrapperIPAddress_ = getUserEnteredIPAddressToConnect();
if (wrapperIPAddress_ != null)
{
sendXML = getXMLSendDocument(pathToXMLSendDocument_);
if (sendXML != null)
{
while (true)
{
Console.WriteLine("press a key to connect to matlab server app...");
Console.Read();
extSysEndPoint = new System.Net.IPEndPoint(wrapperIPAddress_, (int)robotCommunicationPort_);
comHandler = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
clientReturn = emulatorLoopUDP(comHandler, sendXML, extSysEndPoint);
// when the loop is finished then close the socket
comHandler.Close();
Console.Clear();
Console.WriteLine("connection closed by matlab server app...");
Console.Read();
break;
}
}
else
{
Console.WriteLine("could not find xml document to send to the robot! check the path!");
Console.Read();
}
}
else
{
doTheRobotLoop_ = false;
}
}
}
/* -------------------------------------------------------------------------------------------------------------------------------------- */
/**
* @brief starts the thread which handles the communication
*
*
*
*/
/* -------------------------------------------------------------------------------------------------------------------------------------- */
private static void kukaRobotDummyThreadTCP()
{
byte[] bytes; // data buffer for incoming data
bool clientReturn;
System.Xml.XmlDocument sendXML;
System.Net.Sockets.Socket comHandler; // create system socket
sendXML = new System.Xml.XmlDocument(); // load variable with xmlDocument instance
bytes = new Byte[1024]; // load byte buffer with instance
while (doTheRobotLoop_)
{
wrapperIPAddress_ = getUserEnteredIPAddressToConnect();
if (wrapperIPAddress_ != null)
{
sendXML = getXMLSendDocument(pathToXMLSendDocument_);
if (sendXML != null)
{
while (true)
{
Console.WriteLine("press a key to connect to matlab server app...");
Console.Read();
comHandler = startServerClientConnection(wrapperIPAddress_, robotCommunicationPort_);
if (comHandler != null)
{
clientReturn = emulatorLoopTCP(comHandler, sendXML);
// when the loop is finished then close the socket
comHandler.Close();
Console.Clear();
Console.WriteLine("connection closed by matlab server app...");
Console.Read();
break;
}
else
{
Console.WriteLine("could not establish the connection to the server app! check the network connection!");
Console.Read();
break;
}
}
}
else
{
Console.WriteLine("could not find xml document to send to the robot! check the path!");
Console.Read();
}
}
else
{
doTheRobotLoop_ = false;
}
}
}
/* -------------------------------------------------------------------------------------------------------------------------------------- */
/**
* @brief: There is a specific counting value coming from the kuka controller inside the receive string.
* This value has to be sent back so separate it and insert it into the xml send string
*
* @param receive ... the string which comes from the kuka controller
* @param send ... the string which we will send to the controller
*
* @retval string ... the modified string for the controller
*/
/* -------------------------------------------------------------------------------------------------------------------------------------- */
private static String mirrorInterpolationCounter(string sendString, uint ipocCounter)
{
int startIpocSendIndex = sendString.IndexOf("<IPOC>") + 6;
int endIpocSendIndex = sendString.IndexOf("</IPOC>");
sendString = sendString.Remove(startIpocSendIndex, endIpocSendIndex - startIpocSendIndex);
sendString = sendString.Insert(startIpocSendIndex, ipocCounter.ToString());
return sendString;
}
/* -------------------------------------------------------------------------------------------------------------------------------------- */
/**
* @brief loads the xml document which has to be send to the C# emulator
*
* @retval none
*/
/* -------------------------------------------------------------------------------------------------------------------------------------- */
private static System.Xml.XmlDocument getXMLSendDocument(String pathToXMLDocument)
{
System.Xml.XmlDocument localXMLDocument;
localXMLDocument = null;
// try to load the xml document
try
{
// load variable with xmlDocument instance
localXMLDocument = new System.Xml.XmlDocument();
// prepare xml answer to the kuka robot
localXMLDocument.PreserveWhitespace = true;
localXMLDocument.Load(pathToXMLDocument);
}
catch
{
localXMLDocument = null;
}
return localXMLDocument;
}
/* -------------------------------------------------------------------------------------------------------------------------------------- */
/**
* @brief tries to establish a connection to the remote host
*
* @retval none
*/
/* -------------------------------------------------------------------------------------------------------------------------------------- */
private static System.Net.Sockets.Socket startServerClientConnection(System.Net.IPAddress ipAddress, uint communicationPort)
{
System.Net.Sockets.Socket localComHandler;
System.Net.IPEndPoint localEndPoint;
localComHandler = null;
localEndPoint = null;
// now lets start => get the localhost socket as endpoint for the connection
localComHandler = new System.Net.Sockets.Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
localEndPoint = new System.Net.IPEndPoint(ipAddress, (int)communicationPort);
try
{
Console.Write("trying to connect to matlab server app!\n\r");
localComHandler.Connect(localEndPoint);
}
catch
{
Console.Write("unable to connect to remote endpoint!\n\r");
Console.Read();
}
return localComHandler;
}
/* -------------------------------------------------------------------------------------------------------------------------------------- */
/**
* @brief emulator thread which handles the connection to the matlab c# server app
*
* @retval none
*/
/* -------------------------------------------------------------------------------------------------------------------------------------- */
private static bool emulatorLoopTCP(System.Net.Sockets.Socket comHandler, System.Xml.XmlDocument sendXML)
{
// variable declarations
bool localReturn;
int loopCount;
long toobigcounter;
byte[] incomingDataByteBuffer;
incomingDataByteBuffer = new Byte[1024];
// variable initialization
localReturn = false;
loopCount = 0;
toobigcounter = 0;
// --------------------------------------------------
// now lets start the endles loop
// --------------------------------------------------
while (true)
{
byte[] message;
try
{
String strSend;
System.Text.StringBuilder strSendBuilder = new System.Text.StringBuilder();
// starting stopwatch
stopWatch_.Reset();
stopWatch_.Start();
// adding 0x0a two times to have the same string as the robot sends
strSend = sendXML.InnerXml;
strSend = mirrorInterpolationCounter(strSend, interpolationCounter_);
strSendBuilder.Append(strSend).Append((char)10).Append((char)10);
strSend = strSendBuilder.ToString();
// convert into byte array
message = System.Text.Encoding.ASCII.GetBytes(strSend);
// send the message to the external system
comHandler.Send(message, 0, message.Length, System.Net.Sockets.SocketFlags.None);
// increment interpolation counter
interpolationCounter_++;
// increment loopcounter
loopCount++;
// start receiving
comHandler.Receive(incomingDataByteBuffer);
// make garbage collector to collect now
System.GC.Collect();
// wait some time
System.Threading.Thread.Sleep(5);
Console.Clear();
stopWatch_.Stop();
if (stopWatch_.ElapsedMilliseconds > 13) toobigcounter++;
Console.Write("time:" + Convert.ToString(stopWatch_.ElapsedMilliseconds));
Console.Write(" toobigcounter:" + Convert.ToString(toobigcounter));
Console.Write(" loopcount:" + Convert.ToString(loopCount));
}
catch
{
break;
}
}
return localReturn;
}
private static bool emulatorLoopUDP(System.Net.Sockets.Socket comHandler, System.Xml.XmlDocument sendXML, System.Net.IPEndPoint endPoint)
{
// variable declarations
bool localReturn;
int loopCount;
long toobigcounter;
byte[] incomingDataByteBuffer;
// create end point from which the packets are received
System.Net.IPEndPoint testEndPoint = null;
// create udp listener
System.Net.IPAddress localIPAddress = System.Net.IPAddress.Parse("192.168.2.3");
System.Net.IPEndPoint localEndPoint = new System.Net.IPEndPoint(localIPAddress, (int)robotCommunicationPort_);
System.Net.Sockets.UdpClient listener = new System.Net.Sockets.UdpClient(localEndPoint);
listener.Client.ReceiveTimeout = 1000;
// variable initialization
localReturn = false;
loopCount = 0;
toobigcounter = 0;
// --------------------------------------------------
// now lets start the endles loop
// --------------------------------------------------
while (true)
{
byte[] message;
try
{
String strSend;
System.Text.StringBuilder strSendBuilder = new System.Text.StringBuilder();
incomingDataByteBuffer = null;
// starting stopwatch
stopWatch_.Reset();
stopWatch_.Start();
// adding 0x0a two times to have the same string as the robot sends
strSend = sendXML.InnerXml;
strSend = mirrorInterpolationCounter(strSend, interpolationCounter_);
strSendBuilder.Append(strSend).Append((char)10).Append((char)10);
strSend = strSendBuilder.ToString();
// convert into byte array
message = System.Text.Encoding.ASCII.GetBytes(strSend);
// send the message to the external system
comHandler.SendTo(message, endPoint);
// increment interpolation counter
interpolationCounter_++;
// increment loopcounter
loopCount++;
// start receiving
incomingDataByteBuffer = listener.Receive(ref testEndPoint);
// make garbage collector to collect now
System.GC.Collect();
// wait some time
System.Threading.Thread.Sleep(5);
Console.Clear();
stopWatch_.Stop();
if (stopWatch_.ElapsedMilliseconds > 13) toobigcounter++;
Console.Write("time:" + Convert.ToString(stopWatch_.ElapsedMilliseconds));
Console.Write(" toobigcounter:" + Convert.ToString(toobigcounter));
Console.Write(" loopcount:" + Convert.ToString(loopCount));
}
catch
{
Console.Clear();
Console.Write("Timeout happened");
break;
}
}
return localReturn;
}
/* -------------------------------------------------------------------------------------------------------------------------------------- */
/**
* @brief waits till the user has entered a correct ip address to communicate with
*
* @retval returns an IP-Address
*/
/* -------------------------------------------------------------------------------------------------------------------------------------- */
private static System.Net.IPAddress getUserEnteredIPAddressToConnect()
{
System.Net.IPAddress localIPAddress;
String localIPAddressString;
localIPAddress = null;
Console.WriteLine("enter a correct IP-Address:");
localIPAddressString = Console.ReadLine();
if (localIPAddressString.Length != 0)
{
try
{
localIPAddress = System.Net.IPAddress.Parse(localIPAddressString);
}
catch
{
Console.WriteLine("invalid ip address entered!");
}
}
return localIPAddress;
}
}
}