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ROG Ally separate button mapping for mouse and gamepad mode #2549

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2 tasks done
lookbe opened this issue May 5, 2024 · 3 comments
Open
2 tasks done

ROG Ally separate button mapping for mouse and gamepad mode #2549

lookbe opened this issue May 5, 2024 · 3 comments
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enhancement New feature or request

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@lookbe
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lookbe commented May 5, 2024

Rules

  • I made myself familiar with the Readme, FAQ and Troubleshooting.
  • I understand that, if insufficient information will be provided, my issue will be closed without an answer.

Is your feature request related to a problem? Please describe

It would be great to have separate button mapping for mouse and gamepad mode. With current implementation button mapping override both mouse mode and gamepad mode, limiting use of paddle button on gameplay (set paddle button to another button and you lose all the brightness/sound/etc shortcut functionality). Accidental paddle button press on game session will also trigger the shortcut action when using default configuration.

Describe the solution you'd like

add another boolean check for reading separate app config value for mouse and gamepad, currently, boolean desktop check only set default value

Describe alternatives you've considered

for binding UI, just some toggle button to show what current binding option are active is enough

Device and Model

ROG Ally

Additional information.

No response

@seerge seerge added the enhancement New feature or request label May 6, 2024
@seerge
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seerge commented May 6, 2024

@lookbe hello, that's a valid request. But I need to find a good way to show it in UI, and still allow people to make universal binding (for both modes). As this is what majority will do, probably :)

@MiroHeymann
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Moin, first of all, thanks for this awesome application @seerge! Now to the "Issue" at hand, im using GHelper on my Ally and would even like to (like in Armory Crate) have custom keybinds for some games to toggle between.

@Ancient-Void
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Brainstorm Ideas:

  • A radial toggle or drop down could be used to select which mode is to be modified (Universal, Gamepad, Mouse).

  • The controller selector (main G-helper window) could be used to select which mode is to be modified. Though this does have the downside of making customization harder for the gamepad mode. I tend to just use the touch screen, but that's not necessarily representative.

  • A simple UI option to indicate universal binds could be a highlight color. Maybe blue for desktop, red for gamepad, and purple for universal.

  • Or since the button selection drop downs are in the display area of the console image, a simple caption would work (as compliment or instead)

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Labels
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4 participants