Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DrawCameraImageを使う一部のケースでカメラの更新開始処理が常に有効になる #233

Open
ns2091 opened this issue Dec 15, 2024 · 0 comments

Comments

@ns2091
Copy link

ns2091 commented Dec 15, 2024

関数"DrawCameraImage"の引数であるautoPlayの説明として、「カメラ(外部入力映像)が停止していた場合、内部でPlayCameraImage(in GcCameraDevice)を呼び出すかどうか」とありますが、一部のケースでautoPlayをfalseとした場合でもカメラの更新が開始されれます。

ns2091 added a commit to ns2091/GameCanvas-Unity that referenced this issue Dec 15, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant