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bridge.cs
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/*
This file is part of MatterSlice. A commandline utility for
generating 3D printing GCode.
Copyright (C) 2013 David Braam
Copyright (c) 2014, Lars Brubaker
MatterSlice is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//#define OUTPUT_DEBUG_DATA
using System;
using System.Collections.Generic;
using System.Diagnostics;
using MatterSlice.ClipperLib;
namespace MatterHackers.MatterSlice
{
using Polygon = List<IntPoint>;
using Polygons = List<List<IntPoint>>;
public static class Bridge
{
public static bool BridgeAngle(Polygons outline, SliceLayer prevLayer, out double bridgeAngle, string debugName = "")
{
bridgeAngle = -1;
AABB boundaryBox = new AABB(outline);
//To detect if we have a bridge, first calculate the intersection of the current layer with the previous layer.
// This gives us the islands that the layer rests on.
Polygons islands = new Polygons();
foreach(SliceLayerPart prevLayerPart in prevLayer.parts)
{
if (!boundaryBox.hit(prevLayerPart.boundaryBox))
{
continue;
}
islands.AddRange(outline.CreateIntersection(prevLayerPart.outline));
}
#if OUTPUT_DEBUG_DATA
string outlineString = outline.WriteToString();
string partOutlineString = "";
foreach (SliceLayerPart prevLayerPart in prevLayer.parts)
{
foreach (Polygon prevPartOutline in prevLayerPart.outline)
{
partOutlineString += prevPartOutline.WriteToString();
}
partOutlineString += "|";
}
string islandsString = islands.WriteToString();
#endif
if (islands.Count > 5 || islands.Count < 1)
{
return false;
}
if (islands.Count == 1)
{
return GetSingleIslandAngle(outline, islands[0], out bridgeAngle, debugName);
}
// Find the 2 largest islands that we rest on.
double biggestArea = 0;
double nextBiggestArea = 0;
int indexOfBiggest = -1;
int indexOfNextBigest = -1;
for (int islandIndex = 0; islandIndex < islands.Count; islandIndex++)
{
//Skip internal holes
if (!islands[islandIndex].Orientation())
{
continue;
}
double area = Math.Abs(islands[islandIndex].Area());
if (area > biggestArea)
{
if (biggestArea > nextBiggestArea)
{
nextBiggestArea = biggestArea;
indexOfNextBigest = indexOfBiggest;
}
biggestArea = area;
indexOfBiggest = islandIndex;
}
else if (area > nextBiggestArea)
{
nextBiggestArea = area;
indexOfNextBigest = islandIndex;
}
}
if (indexOfBiggest < 0 || indexOfNextBigest < 0)
{
return false;
}
IntPoint center1 = islands[indexOfBiggest].CenterOfMass();
IntPoint center2 = islands[indexOfNextBigest].CenterOfMass();
bridgeAngle = Math.Atan2(center2.Y - center1.Y, center2.X - center1.X) / Math.PI * 180;
Range0To360(ref bridgeAngle);
#if OUTPUT_DEBUG_DATA
islands.SaveToGCode("{0} - angle {1:0.}.gcode".FormatWith(debugName, bridgeAngle));
#endif
return true;
}
public static bool GetSingleIslandAngle(Polygons outline, Polygon island, out double bridgeAngle, string debugName)
{
bridgeAngle = -1;
int island0PointCount = island.Count;
// Check if the island exactly matches the outline (if it does no bridging is going to happen)
if (outline.Count == 1 && island0PointCount == outline[0].Count)
{
for (int i = 0; i < island0PointCount; i++)
{
if (island[i] != outline[0][i])
{
break;
}
}
// they are all the same so we don't need to change the angle
return false;
}
// we need to find the first convex angle to be our start of finding the cancave area
int startIndex = 0;
for (int i = 0; i < island0PointCount; i++)
{
IntPoint curr = island[i];
if (outline[0].Contains(curr))
{
startIndex = i;
break;
}
}
double longestSide = 0;
double bestAngle = -1;
// check if it is concave
for (int i = 0; i < island0PointCount; i++)
{
IntPoint curr = island[(startIndex + i) % island0PointCount];
if (!outline[0].Contains(curr))
{
IntPoint prev = island[(startIndex + i + island0PointCount - 1) % island0PointCount];
IntPoint convexStart = prev;
// We found a concave angle. now we want to find the first non-concave angle and make
// a bridge at the start and end angle of the concave region
for (int j = i + 1; j < island0PointCount + i; j++)
{
IntPoint curr2 = island[(startIndex + j) % island0PointCount];
if (outline[0].Contains(curr2))
{
IntPoint sideDelta = curr2 - convexStart;
double lengthOfSide = sideDelta.Length();
if (lengthOfSide > longestSide)
{
bestAngle = Math.Atan2(sideDelta.Y, sideDelta.X) * 180 / Math.PI;
longestSide = lengthOfSide;
#if OUTPUT_DEBUG_DATA
island.SaveToGCode("{0} - angle {1:0.}.gcode".FormatWith(debugName, bestAngle));
#endif
i = j + 1;
break;
}
}
}
}
}
if (bestAngle == -1)
{
return false;
}
Range0To360(ref bestAngle);
bridgeAngle = bestAngle;
return true;
}
static void Range0To360(ref double angle)
{
if (angle < 0)
{
angle += 360;
}
if (angle > 360)
{
angle -= 360;
}
}
}
}