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inset.cs
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/*
This file is part of MatterSlice. A commandline utility for
generating 3D printing GCode.
Copyright (C) 2013 David Braam
Copyright (c) 2014, Lars Brubaker
MatterSlice is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using MatterSlice.ClipperLib;
namespace MatterHackers.MatterSlice
{
using Polygon = List<IntPoint>;
using Polygons = List<List<IntPoint>>;
public static class Inset
{
public static void GenerateInsets(SliceLayerPart part, int offset, int insetCount)
{
part.combBoundery = part.outline.Offset(-offset);
if (insetCount == 0)
{
// if we have no insets defined still create one
part.insets.Add(part.outline);
}
else // generate the insets
{
for (int i = 0; i < insetCount; i++)
{
part.insets.Add(new Polygons());
part.insets[i] = part.outline.Offset(-offset * i - offset / 2);
long minimumDistanceToCreateNewPosition = 10;
part.insets[i] = Clipper.CleanPolygons(part.insets[i], minimumDistanceToCreateNewPosition);
if (part.insets[i].Count < 1)
{
part.insets.RemoveAt(part.insets.Count - 1);
break;
}
}
}
}
public static void generateInsets(SliceLayer layer, int offset, int insetCount)
{
for (int partIndex = 0; partIndex < layer.parts.Count; partIndex++)
{
GenerateInsets(layer.parts[partIndex], offset, insetCount);
}
//Remove the parts which did not generate an inset. As these parts are too small to print,
// and later code can now assume that there is always minimum 1 inset line.
for (int partIndex = 0; partIndex < layer.parts.Count; partIndex++)
{
if (layer.parts[partIndex].insets.Count < 1)
{
layer.parts.RemoveAt(partIndex);
partIndex -= 1;
}
}
}
}
}