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design document.txt
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Cards:
- Monster cards
-- Name (Mandatory consists of two parts, to assist fusing)
-- ATK
-- HP
- Fusion cards
-- Fusion power (5%, 10%, etc.)
-- Fusion stat (ATK, HP)
Available cards:
- Fusion Card (5%, ATK)
- Fusion Card (10%, ATK)
- Fusion Card (20%, ATK)
- Fusion Card (5%, HP)
- Fusion Card (10%, HP)
- Fusion Card (20%, HP)
Deck consists of 50 cards
Card modes:
- Offensive (straight forward)
-- Normal mode
- Healing (90 degrees turned)
-- Heals monster for ATK points on HP
There is a graveyeard for discarded cards
You can have a maximum of 7 cards in hand
There can be a maximum of 5 monsters on the field
A player has a certain amount of HP, if 0, player is dead
Phases in a turn:
- Draw a card, if full, discard
- Select monster cards on field to fuse, fused cards cannot be used this turn
- Per card
-- Change card mode
-- If in offensive mode, option to attack enemy
- Option to add a maximum of 1 monster to the field
Combat formula:
- DEF_HP = DEF_HP - ATK_ATK
Fusion:
- Pick base card
- Pick fuser that gets consumed and sent to the graveyard
- Add fused amount to the base card
- Change last part of the name of the base card to the one of the fuser
- should stronger cards have penalties?
randomly generate cards? (for all players equal)
- base 1 ATK, 1 hp
- 33% chance to be +1 on a single stat
Player turn:
- 1. Draw a card
- 2. Possibility to click on a monster to start the fusion process
- 3. Possibility per card: Change card mode, or initiate attack
- 4. Possibility to add a monster to the field
- 5. End of turn