diff --git a/docs/api/en/objects/BatchedMesh.html b/docs/api/en/objects/BatchedMesh.html new file mode 100644 index 00000000000000..59bf60ecead592 --- /dev/null +++ b/docs/api/en/objects/BatchedMesh.html @@ -0,0 +1,201 @@ + + +
+ +
+ A special version of [page:Mesh] with multi draw batch rendering support. Use
+ [name] if you have to render a large number of objects with the same
+ material but with different world transformations and geometry. The usage
+ of [name] will help you to reduce the number of draw calls and thus
+ improve the overall rendering performance in your application.
+
+
+
+
+ Requires platform support for the [link:https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_multi_draw WEBGL_multi_draw extension].
+
+ [example:webgl_mesh_batch WebGL / mesh / batch]
+
+ [page:Integer maxGeometryCount] - the max number of individual geometries planned to be added.
+ [page:Integer maxVertexCount] - the max number of vertices to be used by all geometries.
+ [page:Integer maxIndexCount] - the max number of indices to be used by all geometries.
+ [page:Material material] - an instance of [page:Material]. Default is a
+ new [page:MeshBasicMaterial].
+ [page:Integer count] - the number of instances.
+
See the base [page:Mesh] class for common properties.
+ ++ This bounding box encloses all instances of the [name]. Can be calculated + with [page:.computeBoundingBox](). Default is `null`. +
+ ++ This bounding sphere encloses all instances of the [name]. Can be + calculated with [page:.computeBoundingSphere](). Default is `null`. +
+ ++ If true then the individual objects within the [name] are frustum culled. Default is `true`. +
+ ++ If true then the individual objects within the [name] are sorted to improve overdraw-related artifacts. + If the material is marked as "transparent" objects are rendered back to front and if not then they are + rendered front to back. Default is `true`. +
+ +Read-only flag to check if a given object is of type [name].
+ +See the base [page:Mesh] class for common methods.
+ +
+ Computes the bounding box, updating [page:.boundingBox] attribute.
+ Bounding boxes aren't computed by default. They need to be explicitly
+ computed, otherwise they are `null`.
+
+ Computes the bounding sphere, updating [page:.boundingSphere]
+ attribute.
+ Bounding spheres aren't computed by default. They need to be explicitly
+ computed, otherwise they are `null`.
+
+ Frees the GPU-related resources allocated by this instance. Call this + method whenever this instance is no longer used in your app. +
+ ++ [page:Integer index]: The index of an instance. Values have to be in the + range [0, count]. +
++ [page:Matrix4 matrix]: This 4x4 matrix will be set to the local + transformation matrix of the defined instance. +
+Get the local transformation matrix of the defined instance.
+ ++ [page:Integer index]: The index of an instance. Values have to be in the + range [0, count]. +
+Get whether the given instance is marked as "visible" or not.
+ ++ [page:Integer index]: The index of an instance. Values have to be in the + range [0, count]. +
++ [page:Matrix4 matrix]: A 4x4 matrix representing the local transformation + of a single instance. +
++ Sets the given local transformation matrix to the defined instance. Make + sure you set [page:.instanceMatrix][page:BufferAttribute.needsUpdate .needsUpdate] + to true after updating all the matrices. +
+ ++ [page:Integer index]: The index of an instance. Values have to be in the + range [0, count]. +
++ [page:Boolean visible]: A boolean value indicating the visibility state. +
++ Sets the visibility of the object at the given index. +
+ ++ [page:BufferGeometry index]: The geometry to add into the [name]. +
++ [page:Integer reservedVertexRange]: Optional parameter specifying the amount of vertex buffer space to reserve for the added geometry. This + is necessary if it is planned to set a new geometry at this index at a later time that is larger than the original geometry. Defaults to + the length of the given geometry vertex buffer. +
++ [page:Integer reservedIndexRange]: Optional parameter specifying the amount of index buffer space to reserve for the added geometry. This + is necessary if it is planned to set a new geometry at this index at a later time that is larger than the original geometry. Defaults to + the length of the given geometry index buffer. +
++ Adds the given geometry to the [name] and returns the associated index referring to it. +
+ ++ [page:Integer index]: Which geometry index to replace with this geometry. +
++ [page:BufferGeometry geometry]: The geometry to substitute at the given geometry index. +
++ Replaces the geometry at `index` with the provided geometry. Throws an error if there is not enough space reserved for geometry at the index. +
+ ++ Marks the geometry at the given index as deleted and to not be rendered anymore. +
+ ++ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] +
+ + diff --git a/docs/list.json b/docs/list.json index 31a8ea15aae117..ea01871a0d303a 100644 --- a/docs/list.json +++ b/docs/list.json @@ -262,6 +262,7 @@ }, "Objects": { + "BatchedMesh": "api/en/objects/BatchedMesh", "Bone": "api/en/objects/Bone", "Group": "api/en/objects/Group", "InstancedMesh": "api/en/objects/InstancedMesh",