Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ensure no loss in precision when using double precision world coordinates in UE5 #59

Closed
JR-Morgan opened this issue May 21, 2022 · 1 comment
Labels
conversion Related to how objects are converted enhancement New feature or request ue5 Related to Unreal Engine 5

Comments

@JR-Morgan
Copy link
Member

https://docs.unrealengine.com/5.0/en-US/large-world-coordinates-project-conversion-guidelines-in-unreal-engine-5/

@JR-Morgan JR-Morgan added enhancement New feature or request ue5 Related to Unreal Engine 5 conversion Related to how objects are converted labels May 21, 2022
@JR-Morgan
Copy link
Member Author

Closing for now until users request this feature

@JR-Morgan JR-Morgan closed this as not planned Won't fix, can't repro, duplicate, stale Dec 4, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
conversion Related to how objects are converted enhancement New feature or request ue5 Related to Unreal Engine 5
Projects
None yet
Development

No branches or pull requests

1 participant