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This is a larger issue. Identify all light types supported by current speckle connector software and identify equivalent in Unreal.
We will need to create extra objects and conversion routines for any light types we'll add.
The text was updated successfully, but these errors were encountered:
JR-Morgan
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This is a larger issue. Identify all light types supported by current speckle connector software and identify equivalent in Unreal.
We will need to create extra objects and conversion routines for any light types we'll add.
The text was updated successfully, but these errors were encountered: