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Dictionaries make the sender hang #49
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GH doesn't seem to support them either, returns |
🤔 either make them a a generic speckle object with the props set to the dict, or null/warning of sorts. |
@alvpickmans quick fix is to rename the ToSpeckle and ToNative methods in the converter so that Speckle doesn't try to cast it as a SpeckleObject... |
teocomi
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* checking for new versions against appveyor's builds * updated appveyor to use assemblyversioninfo.cs * included assemblyversioninfo to 2 more projects * fix for #49 * fixed some specklepopup xaml, added default sever address * removed auth token from sender * fixed RenameLayers that was uber buggy * fixed bug caused when removed apitoken from sender
teocomi
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* Fixed no Receiver connection upon load, added RunType for better control on Manual execution, fixed IsEnabled on paste button * removed inotifypropertychanged to use the nodemodel native one * Added DebugRevit build config * wip node sender extension, updated to dynamo 2.1 * Dev entitytags - Custom UserData (#36) * Added UserData through Geometry Tags * Fixed weird behaviour with references not being recognized" * #32 Added UserData with Icons, an updated Speckle to have two categories: I/O and userData * Handling nested dictionaries structure * Simplifying but saving the actual DesignScript.BuiltIn.Dictionary * Added methods to convert DesignScript.BuiltIn.Dictionary * Update Readme with UserData * Update Readme.md * updated version number * Fixes UserData exception with Meshes (#45) * Dev (#40) * Fixed no Receiver connection upon load, added RunType for better control on Manual execution, fixed IsEnabled on paste button * removed inotifypropertychanged to use the nodemodel native one * Added DebugRevit build config * Dev entitytags - Custom UserData (#36) * Added UserData through Geometry Tags * Fixed weird behaviour with references not being recognized" * #32 Added UserData with Icons, an updated Speckle to have two categories: I/O and userData * Handling nested dictionaries structure * Simplifying but saving the actual DesignScript.BuiltIn.Dictionary * Added methods to convert DesignScript.BuiltIn.Dictionary * Update Readme with UserData * Update Readme.md * updated version number * fixing #44 * and fixing #44 again, as it seems I'm terrible at merging branches. * update core * updated speckle core * updated specklecore * updated speckle core * swapped back to 2.0 * Alv/fix polycurves (#50) * Fix #48 - no planar closed polylines convert to open polycurves. * Disposing polycurve after closing it as it's not returned. * checking for new versions against appveyor's builds * updated appveyor to use assemblyversioninfo.cs * included assemblyversioninfo to 2 more projects * fix for #49 * fixed some specklepopup xaml, added default sever address * removed auth token from sender * fixed RenameLayers that was uber buggy * fixed bug caused when removed apitoken from sender * Matteo/dev (#51) * checking for new versions against appveyor's builds * updated appveyor to use assemblyversioninfo.cs * included assemblyversioninfo to 2 more projects * fix for #49 * fixed some specklepopup xaml, added default sever address * removed auth token from sender * fixed RenameLayers that was uber buggy * fixed bug caused when removed apitoken from sender * Added node manager win * release 0.0.6
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Need to either support them or throw a warning.
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