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Featured work

  1. festivities/PrimoToon

    Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

  2. festivities/SekaiToon

    Project Sekai shader for Unity (Built-in Rendering Pipeline).

    HLSL 36

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