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Featured work
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festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
C# 646 -
festivities/SekaiToon
Project Sekai shader for Unity (Built-in Rendering Pipeline).
HLSL 36