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[Linux ARM64] can't play immediately before ignoring errors #1410

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firex62 opened this issue Feb 11, 2025 · 0 comments
Open
1 task done

[Linux ARM64] can't play immediately before ignoring errors #1410

firex62 opened this issue Feb 11, 2025 · 0 comments

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@firex62
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firex62 commented Feb 11, 2025

Acknowledgement

  • I have read Getting-Started and FAQ

🐛 Describe the bug

OpenUtau shows an error after i press play says rendering error, but if i ignore those errors for about 30 times it runs normally until i reopen the program, this issue appears on every arm64 linux machines i own.

Screen record

bug.report2.mp4

Explains how to reproduce the bug

  1. Run OpenUtau
  2. Select any singer
  3. Put some notes
  4. Press play or spacebar

OS & Version

Ubuntu 24.04 ARM64

Logs

Failed to render

External component has thrown an exception.

System.AggregateException: One or more errors occurred. (External component has thrown an exception.)
---> System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at NAudio.Wave.WaveFormat.FromFormatChunk(BinaryReader br, Int32 formatChunkLength)
at NAudio.FileFormats.Wav.WaveFileChunkReader.ReadWaveHeader(Stream stream)
at NAudio.Wave.WaveFileReader..ctor(Stream inputStream, Boolean ownInput)
at NAudio.Wave.WaveFileReader..ctor(String waveFile)
at OpenUtau.Core.Format.Wave.OpenFile(String filepath) in /home/runner/work/OpenUtau/OpenUtau/OpenUtau.Core/Format/Wave.cs:line 27
at OpenUtau.Core.Render.Worldline.SynthRequestWrapper..ctor(ResamplerItem item) in /home/runner/work/OpenUtau/OpenUtau/OpenUtau.Core/Render/Worldline.cs:line 174
at OpenUtau.Core.Render.Worldline.PhraseSynth.AddRequest(ResamplerItem item, Double posMs, Double skipMs, Double lengthMs, Double fadeInMs, Double fadeOutMs) in /home/runner/work/OpenUtau/OpenUtau/OpenUtau.Core/Render/Worldline.cs:line 336
at OpenUtau.Classic.WorldlineRenderer.<>c__DisplayClass8_0.b__0() in /home/runner/work/OpenUtau/OpenUtau/OpenUtau.Core/Classic/WorldlineRenderer.cs:line 80
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---

0.1.546.0

anyway here's the full log :

log20250211.txt

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