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Ingame resolution for Width/Height is not changed in attributes.xml when checkbox is enabled #8
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Hey and sorry for slightly highjacking this issue, but does this patcher still and really work with VorpX? |
The devs know about the anti cheat problem, so we turn it off in the
settings so vorpx will run
…On Sun, Aug 18, 2024, 5:14 AM Martin Hombach ***@***.***> wrote:
Hey and sorry for slightly highjacking this issue, but does this patcher
still and really work with VorpX?
My current understanding is, that the Easy Anti Cheat blocks any VorpX
usage.
I would love so much to try to see SC in VR but I felt it's currently
impossible (also with the chance of getting banned for using injections
since EAC was introduced).
Wny chance someone here can enlighten me about this? ö_ö
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Is there some Discord for this SC VR patch btw? If not, just a quick followup question: Movement and/or controllers are not affected so I must choose and confire a gamepad or so myself? Just asking because we shall selecet our HMD so if there is any way to automatically map some basic functions like movement and interaction into the valve index controllers that would be extremely helpful. |
Closing this issue as it is fixed with the merged #9 |
Hi all,
Unsure exactly who is maintaining this project now. I noticed one of the long standing issues is the tool doesn't update the attributes.xml file with the selected resolutions even when the checkbox is checked to do so.
Looking in the code base I believe this is because the wrong non-overloaded Patch method is called from the Game class, thus
changeresolution
gets hardcoded tofalse
.https://github.com/star-citizen-vr/scvr-patcher/blob/7997bc310e0ac5f25612815cdbce3bf0c33aa54e/Classes/Game.cs#L33C1-L50C10
I have created a fork and updated the code, I am able to build and run this and can confirm it updates the resolution now. It needs more testing though.
https://github.com/star-citizen-vr/scvr-patcher/compare/csharp...jony123:fix/fix-game-resolution-changer?expand=1
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