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Installing mcnp2cad on a Mac #54
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Can you confirm which version of CGM you built and which underlying solid modeling engine you have used? |
I used cgma-13.1. The solid modeling engine I use is CUBIT, FreeCAD, and
eDrawing
…On Sat, Feb 9, 2019 at 5:10 PM Paul Wilson ***@***.***> wrote:
Can you confirm which version of CGM you built and which underlying solid
modeling engine you have used?
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Building CGM requires access to a solid modeling software library. CGM was originally developed on top of the ACIS solid modeling library that is used by Cubit (among others). However, the Cubit license no longer supports building CGM in this way. There is some support for a stand-alone version of CGM that uses the OpenCascade solid modeling engine, but we do not have a lot of experience with that. The roadmap for the most active development branch of this project is working to build the mcnp2cad capability into a plugin for Trelis & Cubit, that we hope will be available on all platforms. |
@gonuke - I compiled/installed Eigen3, OCE, and CGM just fine, but I get a similar error type when trying to compile mcnp2cad. This is on MacOS Mojave v10.14.6. The error occurs during the build of
This error occurs during my
Based on what I've seen from other Mac users online, this error type is related to some kind of compatibility issue (32-bit vs. 64-bit or different compilers for different packages), but I can't seem to fix it. https://forums.wxwidgets.org/viewtopic.php?t=45585 One clue is that when I edit the |
I think your issue is a little different @markreed. Your build is finding the quick hack: try tweaking long term solution: better integration with the products of |
I was hoping to run mcnp2cad on my mac. I was able to install cgm and armadillo on my mac. But it still did not work. I got the following error and was wondering if you have any thoughts
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