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Emulator.hpp
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#ifndef EMULATOR_HPP
#define EMULATOR_HPP
#include <cstdint>
#include <string>
const static uint16_t MEMORY_END = 0xFFF;
const static uint16_t MEMORY_PROGRAM_START = 0x200;
class Emulator
{
public:
Emulator();
~Emulator();
void reset();
void startDisplay();
void loadProgram(std::string filename);
void step();
bool getShouldDraw();
void draw();
private:
bool hasProgram; // Whether or not a program is loaded into memory
uint8_t memory[4096]; // Memory
uint8_t V[16]; // General purpose registers
uint16_t I; // Index register
uint8_t delayTimer; // Delay timer register
uint8_t soundTimer; // Sound timer register
uint8_t display[64 * 32]; // Display data
bool shouldDraw; // Whether or not screen needs to be drawn
uint16_t PC; // Program counter
uint8_t SP; // Stack pointer
uint16_t stack[16]; // Stack
uint16_t opcode; // Current opcode
bool waiting; // Whether or not to advance PC
void fetch();
uint16_t getAddress();
void (Emulator::*procs[16])();
void p_0_baseProcs();
void p_1_JP();
void p_2_CALL();
void p_3_SE();
void p_4_SNE();
void p_5_SE();
void p_6_LD();
void p_7_ADD();
void p_8_procs();
void p_9_SNE();
void p_A_LDI();
void p_B_JPV();
void p_C_RND();
void p_D_DRW();
void p_E_procs();
void p_F_procs();
void (Emulator::*s_procs_8[9])();
void s_8_LD();
void s_8_OR();
void s_8_AND();
void s_8_XOR();
void s_8_ADD();
void s_8_SUB();
void s_8_SHR();
void s_8_SUBN();
void s_8_SHL();
void drawBorder();
uint8_t fontset[80] = {
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
};
};
#endif // EMULATOR_HPP