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channel_fps.py
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"""
Channel First Person Shooter
"""
import datetime
import time
import logging
import os
import re
import json
import math
import random
from copy import deepcopy
import webapp2
from google.appengine.api import channel
from google.appengine.api import users
from google.appengine.ext import ndb
from google.appengine.ext.webapp import template
class Scoreboard(ndb.Model):
"""save the game for login user"""
score_info = ndb.JsonProperty()
class Game(ndb.Model):
"""All the data we store for a game"""
create_time = ndb.IntegerProperty()
user1 = ndb.StringProperty()
user2 = ndb.StringProperty()
game_data = ndb.JsonProperty()
winner = ndb.StringProperty()
user1_name = ndb.StringProperty()
user2_name = ndb.StringProperty()
user1_online = ndb.BooleanProperty()
user2_online = ndb.BooleanProperty()
player_num = ndb.IntegerProperty()
game_type = ndb.StringProperty()
@classmethod
def _get_avail_gameid(self, game_type):
q = Game.query( ndb.AND( Game.game_type == game_type, ndb.AND( Game.player_num == 2, ndb.OR(Game.user2 == '', Game.user2 == None) ) ) ).fetch(keys_only=True)
db_data =[]
for result in q:
db_data.append({'data_id':result.string_id()})
return json.dumps(db_data)
@classmethod
def _clear_game(self):
time_limit = int(time.time() - 86400)
# time_limit = int(time.time() - 1200)
game_keys = Game.query( Game.create_time < time_limit).fetch(keys_only=True)
ndb.delete_multi(game_keys)
return
class GameUpdater():
game = None
def __init__(self, game):
self.game = game
if self.game.game_data == None:
self.game.game_data = {"map":1, "change_map": 0} #AI, ice cube, medicine and two player
# self.game.game_data = {}
self.map1 = {}
self.map1['map'] = [ # 1 2 3 4 5 6 7 8 9
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1,],
[1, 1, 0, 0, 1, 0, 0, 1, 0, 1,],
[1, 1, 0, 0, 0, 0, 0, 1, 0, 1,],
[1, 0, 0, 1, 0, 2, 0, 0, 0, 1,],
[1, 0, 0, 2, 0, 0, 2, 0, 0, 1,],
[1, 1, 0, 0, 2, 1, 1, 1, 1, 1,],
[1, 0, 0, 0, 0, 2, 0, 0, 0, 1,],
[1, 0, 0, 1, 0, 0, 0, 1, 0, 1,],
[1, 1, 0, 0, 1, 0, 0, 1, 0, 1,],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1,],
]
self.map1['goal'] = [810,800]
# self.map1['goal'] = [-900,770]
self.map1['player1_org'] = [-1020, 750]
self.map1['player2_org'] = [-1060, 800]
self.map2 = {}
self.map2['map'] = [ # 1 2 3 4 5 6 7 8 9
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1,],
[1, 0, 0, 1, 1, 0, 0, 1, 0, 1,],
[1, 1, 0, 1, 0, 0, 0, 0, 0, 1,],
[1, 0, 0, 0, 0, 1, 1, 0, 0, 1,],
[1, 0, 0, 2, 0, 1, 2, 1, 0, 1,],
[1, 1, 0, 0, 2, 0, 1, 0, 1, 1,],
[1, 0, 1, 0, 0, 0, 0, 0, 0, 1,],
[1, 0, 0, 0, 1, 1, 0, 0, 0, 1,],
[1, 1, 0, 0, 1, 1, 0, 1, 1, 1,],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1,],
]
self.map2['goal'] = [520,710]
self.map2['player1_org'] = [-1020, 750]
self.map2['player2_org'] = [-1060, 800]
self.map3 = {}
self.map3['map'] = [ # 1 2 3 4 5 6 7 8 9
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1,],
[1, 0, 0, 0, 1, 0, 0, 1, 0, 1,],
[1, 1, 0, 0, 1, 0, 0, 0, 0, 1,],
[1, 0, 1, 0, 0, 0, 1, 1, 2, 1,],
[1, 0, 0, 0, 0, 1, 2, 0, 0, 1,],
[1, 1, 1, 0, 2, 0, 0, 0, 1, 1,],
[1, 0, 1, 0, 0, 0, 0, 0, 0, 1,],
[1, 0, 0, 0, 0, 1, 0, 1, 0, 1,],
[1, 1, 0, 0, 1, 1, 0, 1, 1, 1,],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1,],
]
self.map3['goal'] = [520,710]
self.map3['player1_org'] = [-1020, 750]
self.map3['player2_org'] = [-1060, 800]
self.game_map = self.map1['map']
self.mapW = len(self.game_map)
self.mapH = len(self.game_map[0])
self.UNITSIZE = 250
self.NUMAI = 5
def current_empty_sites(self):
currentEmptySites=[]
emptySitesMap = deepcopy(self.game_map)
if(len(self.game.game_data ) > 0):
for key in self.game.game_data:
if key != "map" and key != "change_map" and key != "update_time":
p = self.getMapSector(self.game.game_data[key]["x"],self.game.game_data [key]["z"])
m = int(p['x']); n = int(p['z'])
emptySitesMap[m][n] = 1
for i in range(0, self.mapW):
for j in range(0, len(self.game_map[i])):
if emptySitesMap[i][j] == 0:
currentEmptySites.append({"x": i , "z": j })
return currentEmptySites
# get the position in 2D map
def getMapSector(self, vx, vz):
x = math.floor((vx + self.UNITSIZE / 2.0) / self.UNITSIZE + self.mapW/2.0)
z = math.floor((vz + self.UNITSIZE / 2.0) / self.UNITSIZE + self.mapW/2.0)
return {"x": x, "z": z}
# calculate distance between 2 points
def distance(self, x1, z1, x2, z2):
return math.sqrt((x1-x2)**2+(z1-z2)**2)
def setup_cubes(self):
# self.game.game_data = {}
self.game.winner = '';
if self.game.game_data["map"] == 1:
self.game_map = self.map1['map']
p1 = self.map1['player1_org']
p2 = self.map1['player2_org']
self.game.game_data["goal"] = {"x":self.map1['goal'][0], "z":self.map1['goal'][1]}
elif self.game.game_data["map"] == 2:
self.game_map = self.map2['map']
self.game.game_data["change_map"] = 1
p1 = self.map2['player1_org']
p2 = self.map2['player2_org']
self.game.game_data["goal"] = {"x":self.map2['goal'][0], "z":self.map2['goal'][1]}
else:
self.game_map = self.map3['map']
self.game.game_data["change_map"] = 1
p1 = self.map3['player1_org']
p2 = self.map3['player2_org']
self.game.game_data["goal"] = {"x":self.map3['goal'][0], "z":self.map3['goal'][1]}
# set player
self.game.game_data["player1"] = {"x":p1[0], "z":p1[1], "score": 0, "health": 100, "powerbullets": 0, "org_x":p1[0], "org_z":p1[1]}
self.game.game_data["player2"] = {"x":p2[0], "z":p2[1], "score": 0, "health": 100, "powerbullets": 0, "org_x":p2[0], "org_z":p2[1]}
for i in range(self.NUMAI):
name = "ai"+ str(i)
self.create_cube(name, 500);
self.create_cube("medicine",0)
self.create_cube("ice",0)
self.game.game_data["update_time"] = time.time()*1000
return json.dumps(self.game.game_data)
def create_cube(self, name, dist):
availSites = self.current_empty_sites()
n = random.randint(0, len(availSites)-1)
x = math.floor(availSites[n]["x"]- self.mapW/2.0) * self.UNITSIZE
z = math.floor(availSites[n]["z"] - self.mapW/2.0) * self.UNITSIZE
while self.distance(x, z, self.game.game_data["player1"]["x"], self.game.game_data["player1"]["z"]) < dist:
n = random.randint(0, len(availSites)-1)
x = math.floor(availSites[n]["x"]- self.mapW/2.0) * self.UNITSIZE
z = math.floor(availSites[n]["z"] - self.mapW/2.0) * self.UNITSIZE
lastRandomX = random.uniform(0,1) * 2 - 1;
lastRandomZ = random.uniform(0,1) * 2 - 1;
self.game.game_data[name]= {"x":x, "z":z, "freezeStart": time.time()*1000-10000, "hideStart": time.time()*1000-5000, "lastRandomX": lastRandomX, "lastRandomZ": lastRandomZ}
def get_game_message(self):
gameUpdate = {
'game_data': self.game.game_data,
'user1': self.game.user1,
'user2': '' if not self.game.user2 else self.game.user2,
'user1_online': self.game.user1_online,
'user2_online': self.game.user2_online,
'winner': self.game.winner,
'game_id':self.game.key.id(),
'player_num': self.game.player_num,
'game_type': self.game.game_type
}
return json.dumps(gameUpdate)
def send_update(self, reciever):
message = self.get_game_message()
if reciever == "both":
if self.game.user1_online:
channel.send_message(self.game.user1 + self.game.key.id(), message)
if self.game.user2 and self.game.user2_online:
channel.send_message(self.game.user2 + self.game.key.id(), message)
elif reciever == "player2":
if self.game.user2 and self.game.user2_online:
channel.send_message(self.game.user2 + self.game.key.id(), message)
elif reciever == "player1":
if self.game.user1_online:
channel.send_message(self.game.user1 + self.game.key.id(), message)
def send_start(self):
message = "start"
channel.send_message(self.game.user1 + self.game.key.id(), message)
if self.game.user2:
channel.send_message(self.game.user2 + self.game.key.id(), message)
def send_offline_update(self, reciever):
if reciever == "player1":
if self.game.user1_online:
message = 'offline_player2'
channel.send_message(self.game.user1 + self.game.key.id(), message)
elif reciever == "player2":
if self.game.user2_online:
message = 'offline_player2'
channel.send_message(self.game.user2 + self.game.key.id(), message)
else:
pass
def update_game(self, data_list):
self.game.game_data = json.loads(self.game.game_data)
player = data_list["player"]
self.game.game_data[player] = data_list[player]
self.game.game_data["change_map"] = 0
if self.game.game_data["update_time"] < data_list["update_time"]:
# update medicine box and ice cube
self.game.game_data["medicine"] = data_list["medicine"]
self.game.game_data["ice"] = data_list["ice"]
self.game.game_data["update_time"] = data_list["update_time"]
# update ai
for i in range(self.NUMAI):
ai_name = "ai"+ str(i)
self.game.game_data[ai_name] = data_list[ai_name]
self.game.game_data = json.dumps(self.game.game_data)
self.game.put()
if player == "player1":
self.send_update("player2")
elif player == "player2":
self.send_update("player1")
return
def update_map(self, data_list):
self.game.game_data = json.loads(self.game.game_data)
self.game.game_data["change_map"] = 1
self.game.game_data["map"] = int(data_list)
self.setup_cubes()
self.game.game_data = json.dumps(self.game.game_data)
self.game.put()
self.send_update("both")
return
def update_winner(self, data_list):
if self.game.winner == '':
self.game.winner = data_list["player"]
self.game.put()
self.send_update("both")
# - update scoreboard
if(self.game.winner == "player1"):
winner = self.game.user1_name
else:
winner = self.game.user2_name
data_list["player"] = winner
self.update_scoreboard(data_list)
return
def update_offline(self, player_id):
if player_id== "player1":
if self.game.user2_online == False:
self.game.key.delete()
return
self.game.user1_online = False
self.game.put()
self.send_update("player2")
elif player_id== "player2":
if self.game.user1_online == False:
self.game.key.delete()
return
self.game.user2_online = False
self.game.put()
self.send_update("player1")
return
def update_scoreboard(self, data_list):
# - update scoreboard
if self.game.game_type == "cf" and self.game.player_num == 2:
scoreboard_name = "cf_2player"
elif self.game.game_type == "cf" and self.game.player_num == 1:
scoreboard_name = "cf_1player"
elif self.game.game_type == "s3" and self.game.player_num == 2:
scoreboard_name = "s3_2player"
elif self.game.game_type == "s3" and self.game.player_num == 1:
scoreboard_name = "s3_1player"
print "scoreboard", scoreboard_name
item = Scoreboard.get_by_id(scoreboard_name)
if not item:
item = Scoreboard(id= scoreboard_name)
item.score_info = [{"user": data_list["player"], "score": data_list["score"], "time": data_list["time"]}]
item.score_info = json.dumps(item.score_info)
item.put()
else:
q = json.loads(item.score_info)
if self.game.game_type == "cf":
insert_idx = -1
for idx in range(0, len(q)):
if data_list["time"] < q[idx]["time"]:
insert_idx = idx
break
if insert_idx == -1 and len(q) < 5:
insert_idx = len(q)
q.insert(insert_idx, {"user": data_list["player"], "score": data_list["score"], "time": data_list["time"]})
elif insert_idx >= 0 and insert_idx <= 4:
q.insert(insert_idx, {"user": data_list["player"], "score": data_list["score"], "time": data_list["time"]})
if len(q) > 5:
q = q[:5]
elif self.game.game_type == "s3":
insert_idx = -1
for idx in range(0, len(q)):
if data_list["score"] > q[idx]["score"]:
insert_idx = idx
break
if insert_idx == -1 and len(q) < 5:
insert_idx = len(q)
q.insert(insert_idx, {"user": data_list["player"], "score": data_list["score"]})
elif insert_idx >= 0 and insert_idx <= 4:
q.insert(insert_idx, {"user": data_list["player"], "score": data_list["score"]})
if len(q) > 5:
q = q[:5]
item.score_info = json.dumps(q)
item.put()
return
class GameFromRequest():
game = None;
def __init__(self, request):
user = users.get_current_user()
if not user:
user = os.environ["REMOTE_ADDR"]
game_key = request.get('g')
if user and game_key:
self.game = Game.get_by_id(game_key)
def get_game(self):
return self.game
class UpdateGame(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
if game.winner == '':
user = users.get_current_user()
if not user:
user = os.environ["REMOTE_ADDR"]
if game and user:
data_list = self.request.get('data')
data_list = json.loads(data_list)
GameUpdater(game).update_game(data_list)
class UpdateMap(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
user = users.get_current_user()
if not user:
user = os.environ["REMOTE_ADDR"]
if game and user:
data_list = self.request.get('data')
data_list = json.loads(data_list)
GameUpdater(game).update_map(data_list)
class UpdateWinner(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
if game.winner == '':
user = users.get_current_user()
if not user:
user = os.environ["REMOTE_ADDR"]
if game and user:
data_list = self.request.get('data')
data_list = json.loads(data_list)
GameUpdater(game).update_winner(data_list)
class UpdateScore(webapp2.RequestHandler):
# update score at the end of game
def post(self):
game = GameFromRequest(self.request).get_game()
user = users.get_current_user()
if not user:
user = os.environ["REMOTE_ADDR"]
if game and user:
data_list = self.request.get('data')
data_list = json.loads(data_list)
if data_list["player"] == "player1":
data_list["player"] = game.user1_name
elif data_list["player"] == "player2":
data_list["player"] = game.user2_name
GameUpdater(game).update_scoreboard(data_list)
class Get_CF2P_Scoreboard(webapp2.RequestHandler):
def get(self):
item = Scoreboard.get_by_id('cf_2player')
self.response.headers['Content-Type'] = 'application/json'
self.response.out.write(item.score_info)
class Get_CF1P_Scoreboard(webapp2.RequestHandler):
def get(self):
item = Scoreboard.get_by_id('cf_1player')
self.response.headers['Content-Type'] = 'application/json'
self.response.out.write(item.score_info)
class Get_S31P_Scoreboard(webapp2.RequestHandler):
def get(self):
item = Scoreboard.get_by_id('s3_1player')
self.response.headers['Content-Type'] = 'application/json'
self.response.out.write(item.score_info)
class Get_S32P_Scoreboard(webapp2.RequestHandler):
def get(self):
item = Scoreboard.get_by_id('s3_2player')
self.response.headers['Content-Type'] = 'application/json'
self.response.out.write(item.score_info)
class Get_Avail_GameID(webapp2.RequestHandler):
def get(self):
game_type = self.request.get('game_type')
self.response.headers['Content-Type'] = 'application/json'
self.response.out.write(Game._get_avail_gameid(game_type))
class ClearGame(webapp2.RequestHandler):
def get(self):
Game._clear_game()
class ChangeGameInfo(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
data_list = self.request.get('data')
if data_list == '2':
game.player_num = 2
elif data_list == 's3':
game.game_type = 's3'
elif data_list == 'cf':
game.game_type = 'cf'
elif data_list == 'em':
game.game_type = 'em'
game.put()
GameUpdater(game).send_update("both")
class StartGame(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
if game:
GameUpdater(game).send_start()
class ClosedPage(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
user = users.get_current_user()
if not user:
user = os.environ["REMOTE_ADDR"]
if game and user:
data_list = self.request.get('data')
GameUpdater(game).update_offline(data_list)
class OpenedPage(webapp2.RequestHandler):
def post(self):
game = GameFromRequest(self.request).get_game()
GameUpdater(game).send_update("both")
class MainPage(webapp2.RequestHandler):
"""The main UI page, renders the 'index.html' template."""
def get(self):
"""Renders the main page. When this page is shown, we create a new
channel to push asynchronous updates to the client."""
# - get user
user = users.get_current_user()
if user:
login_key = users.create_logout_url(self.request.uri)
gate = 'Logout'
user_name = user.nickname()
else: # - logged out
login_key = users.create_login_url(self.request.uri)
gate = 'Sign in'
user_name = ''
current_user = None
# - get game key
game = None
user_game = None
game_key = self.request.get('g')
player_num = self.request.get('player_num')
game_type = self.request.get('game_type')
if player_num:
player_num = int(player_num)
else:
player_num = 1
if not game_type:
game_type = "em"
if not game_key:
game_key = str(int(time.time())) + str(random.randint(10,99)) #generate new game key
# set player1 name
if user:
current_user = user.user_id()
user1_name = user.nickname()
else:
current_user = os.environ["REMOTE_ADDR"]
user1_name = "Anonymous"
#generate game data
game = Game(id = game_key, user1 = current_user, user1_name = user1_name, user1_online = True, user2_online = False, game_type = game_type, create_time = int(time.time()))
game.player_num = player_num
game.game_data = GameUpdater(game).setup_cubes()
game.put()
else:
game = Game.get_by_id(game_key)
if not game:
self.redirect('/')
return
if not game.user2:
# set player2 name
if user:
current_user = user.user_id()
user2_name = user.nickname()
else:
user2_name = "Anonymous"
current_user = os.environ["REMOTE_ADDR"]
if current_user== game.user1:
current_user += '2'
game.user2 = current_user
game.user2_online = True
game.user2_name = user2_name
game.put()
else:
if user:
current_user = user.user_id()
else:
current_user = os.environ["REMOTE_ADDR"]
if current_user == game.user1:
game.user1_online = True
elif current_user == game.user2:
game.user2_online = True
else:
self.redirect('/')
# game_link = 'http://firstpersonshooter-1138.appspot.com/?g=' + game_key
# game_link = 'localhost:10080/?g=' + game_key
game_link = game_key
if game:
token = channel.create_channel(current_user + game_key)
template_values = {
'login_key': login_key,
'gate': gate,
'user_name': user_name,
'token': token,
'me': current_user,
'game_key': game_key,
'game_link': game_link,
'initial_message': GameUpdater(game).get_game_message(),
}
path = os.path.join(os.path.dirname(__file__), 'index.html')
self.response.out.write(template.render(path, template_values))
else:
self.redirect('/')
#-------------------------------------------------------------#
# #
#-------------------------------------------------------------#
app = webapp2.WSGIApplication([
('/', MainPage),
('/opened', OpenedPage),
('/closed', ClosedPage),
# ('/_ah/channel/disconnected/', ClosedPage),
('/start_game', StartGame),
('/update_map', UpdateMap),
('/update_game', UpdateGame),
('/update_winner', UpdateWinner),
('/change_game_info', ChangeGameInfo),
('/update_score', UpdateScore),
('/get_cf_2p_scoreboard', Get_CF2P_Scoreboard),
('/get_cf_1p_scoreboard', Get_CF1P_Scoreboard),
('/get_s3_1p_scoreboard', Get_S31P_Scoreboard),
('/get_s3_2p_scoreboard', Get_S32P_Scoreboard),
('/get_avail_gameid/?', Get_Avail_GameID),
('/clear_game/?', ClearGame),
],
debug=True)