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gameOf2048.cpp
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//
// Created by miguel on 11/08/17.
//
#include <cstdlib>
#include <iostream>
#include "gameOf2048.h"
using namespace std;
gameOf2048::gameOf2048() {
for (int i = 0; i < numberOfInitialTiles; ++i) {
this->addRandomTile();
}
}
//Updates the state of the game
//Return 1 if something went wrong, otherwise 0
int gameOf2048::updateGame() {
//Fail safe
if (this->isFinish){
return 1;
}
int decision = makePlayerChoose();
makeMove( decision );
addRandomTile();
printboard();
return 0;
}
void gameOf2048::addRandomTile() {
int x, y;
while(true) {
x = rand() % sizeOfBoard;
y = rand() % sizeOfBoard;
if (cells[x][y].isEmpty) {
cells[x][y].fill();
break;
}
}
}
int gameOf2048::makePlayerChoose() {
cout << "==================================" << endl;
cout << " Choose your next Move " << endl;
cout << "==================================" << endl;
cout << "1) Swipe Right" << endl;
cout << "2) Swipe Left" << endl;
cout << "3) Swipe Up" << endl;
cout << "4) Swipe Down" << endl;
cout << "My decision = ";
unsigned int decision;
cin >> decision;
//TODO for some reason if I input text into decision it loops indefinetly ??
// I rather make the input unbuffered
//Check if input is valid
while( !(decision == 1 || decision == 2 || decision == 3 || decision == 4) ){
cout << "Please select a valid option: ";
cin >> decision;
}
return decision;
}
void gameOf2048::makeMove(int decision) {
switch (decision){
case 1:
//For loop through rows
for (int i = 0; i < sizeOfBoard; ++i) pushRowAscending(i);
break;
case 2:
//For loop through rows
for (int i = 0; i < sizeOfBoard; ++i) pushRowDescending(i);
break;
case 3:
//For loop through columns
for (int i = 0; i < sizeOfBoard; ++i) pushColumnDescending(i);
break;
case 4:
//For loop through columns
for (int i = 0; i < sizeOfBoard; ++i) pushColumnAscending(i);
break;
default:
break;
}
}
int gameOf2048::getScore() const {
return score;
}
void gameOf2048::printboard() {
//TODO Make it so it actually displays a bit better
cout << endl << endl;
printf("-----------------\n");
for (auto &row : cells) {
for (auto &index : row) {
if (index.isEmpty) {
printf("| 0");
} else {
printf("|%3d", index.value);
}
}
printf("|\n");
printf("-----------------\n");
}
cout << "Current Score= " <<this->getScore() << endl;
}
//Control of the Game
void gameOf2048::pushRowAscending(int row) {
int lastToBeMerged = sizeOfBoard-1;
for (int i = sizeOfBoard-2 ; i >= 0 ; i--) {
if (cells[row][i].isEmpty)continue;
if (cells[row][lastToBeMerged].isEmpty) {
cells[row][lastToBeMerged] = cells[row][i];
cells[row][i].isEmpty = true;
} else if (cells[row][lastToBeMerged].value == cells[row][i].value){
cells[row][lastToBeMerged].value *= 2;
cells[row][i].isEmpty = true;
score += cells[row][lastToBeMerged].value;
lastToBeMerged--;
} else if (lastToBeMerged-1 == i) {
lastToBeMerged--;
} else {
cells[row][lastToBeMerged-1] = cells[row][i];
cells[row][i].isEmpty = true;
lastToBeMerged--;
}
}
}
void gameOf2048::pushRowDescending(int row) {
int lastToBeMerged = 0;
for (int i = 1 ; i < sizeOfBoard ; i++) {
if (cells[row][i].isEmpty) continue;
if (cells[row][lastToBeMerged].isEmpty) {
cells[row][lastToBeMerged] = cells[row][i];
cells[row][i].isEmpty = true;
} else if (cells[row][lastToBeMerged].value == cells[row][i].value) {
cells[row][lastToBeMerged].value *= 2;
cells[row][i].isEmpty = true;
score += cells[row][lastToBeMerged].value;
lastToBeMerged++;
} else if (lastToBeMerged + 1 == i) {
lastToBeMerged++;
} else {
cells[row][lastToBeMerged+1] = cells[row][i];
cells[row][i].isEmpty = true;
lastToBeMerged++;
}
}
}
void gameOf2048::pushColumnAscending(int column) {
int lastToBeMerged = sizeOfBoard-1;
for (int i = sizeOfBoard-2 ; i >= 0 ; i--) {
if (cells[i][column].isEmpty) continue;
if (cells[lastToBeMerged][column].isEmpty) {
cells[lastToBeMerged][column] = cells[i][column];
cells[i][column].isEmpty = true;
} else if (cells[lastToBeMerged][column].value == cells[i][column].value){
cells[lastToBeMerged][column].value *= 2;
cells[i][column].isEmpty = true;
score += cells[lastToBeMerged][column].value;
lastToBeMerged--;
} else if (lastToBeMerged-1 == i){
lastToBeMerged--;
} else {
cells[lastToBeMerged-1][column] = cells[i][column];
cells[i][column].isEmpty = true;
lastToBeMerged--;
}
}
}
void gameOf2048::pushColumnDescending(int column) {
int lastToBeMerged = 0;
for (int i = 1 ; i < sizeOfBoard ; i++) {
if (cells[i][column].isEmpty) continue;
if (cells[lastToBeMerged][column].isEmpty) {
cells[lastToBeMerged][column] = cells[i][column];
cells[i][column].isEmpty = true;
} else if (cells[lastToBeMerged][column].value == cells[i][column].value){
cells[lastToBeMerged][column].value *= 2;
cells[i][column].isEmpty = true;
score += cells[lastToBeMerged][column].value;
lastToBeMerged++;
} else if (lastToBeMerged+1 == i) {
lastToBeMerged++;
}else {
cells[lastToBeMerged+1][column] = cells[i][column];
cells[i][column].isEmpty = true;
lastToBeMerged++;
}
}
}