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sample.env
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# Timezone of the server
# https://en.wikipedia.org/wiki/List_of_tz_database_time_zones
TZ=Europe/Warsaw
# The name of the website
WEBSITE_NAME=tf2pickup.pl
# An URL to where this server instance will be accessed
API_URL=http://localhost:3000
# An URL to where the client is hosted
CLIENT_URL=http://localhost:4200
# The bot name. The bot handles automatic warns & bans.
# This variable is also used as a name for the mumble bot.
BOT_NAME=${WEBSITE_NAME}
# MongoDB connect string
MONGODB_URI=mongodb://localhost:27017/tf2pickup
# Redis URL
REDIS_URL=redis://localhost:6379
# you can also use unix socket
# REDIS_SOCKET=/var/sock/redis.sock
# Steam API key
# Get your key at https://steamcommunity.com/dev/apikey
STEAM_API_KEY=
# logs.tf API key
# Obtain yours here: https://logs.tf/uploader
LOGS_TF_API_KEY=
# A passphrase that is used to encrypt private keys that sign JWT tokens.
# NOTE: For production, get a random password (i.e. from https://passwordsgenerator.net/)
# and do not change it afterwards.
KEY_STORE_PASSPHRASE=a_passphrase
# SteamID of the super-user
# NOTE: Use the SteamID64 format.
SUPER_USER=
# Which gamemode to run; possible values: 6v6, 9v9, bball, ultiduo, test
QUEUE_CONFIG=6v6
# Log relay
# The log relay uses one UDP port to receive logs from the TF2 game servers. These are used
# to determine when the match starts, ends, when users connect, etc.
# It should be the same address as API_URL, but without the https schema.
LOG_RELAY_ADDRESS=
LOG_RELAY_PORT=
# Game server secret is used by the connector plugin to register the static gameservers.
GAME_SERVER_SECRET=
# Discord (optional)
DISCORD_BOT_TOKEN=
# twitch.tv integration (optional)
# https://dev.twitch.tv/console
TWITCH_CLIENT_ID=
TWITCH_CLIENT_SECRET=
# serveme.tf integration (optional)
# Valid endpoints are:
# serveme.tf
# na.serveme.tf
# sea.serveme.tf
SERVEME_TF_API_ENDPOINT=serveme.tf
SERVEME_TF_API_KEY=