Debug state for PS/2 real hardware testing with logs #870
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Please try this as is and type some stuff, then update
keyboard.keyboard_scancode_set(ScancodeSet::Set1)?;
to use Set2 and maybe Set 3 as well. Some of these might print bogus scancode errors, I'm interested in seeing "ps2_keyboard_handler" logs.Then also try putting an infinite loop in device_manager after the ps2 setup (I mean after all the ps2 setup is done, not just the controller), so I can see the debug logs of the setup.
(Of course this is just for testing, the real PR will come later)