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game.js
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Game = {};
Game.Data = {};
Game.Get = {};
Game.ToolLevels = {};
Game.Get.ToolLevels = {};
Game.ToolLevels.PickLevel = 1;
Game.ToolLevels.AxeLevel = 1;
Game.ToolLevels.ShovelLevel = 1;
Game.Data.Iron = 0;
Game.Data.Stone = 0;
Game.Data.Dirt = 0;
Game.Data.Sod = 0;
Game.Data.Wood = 0;
Game.Data.Leaves = 0;
/*
*Probability function is completed as thus:
*if((Math.floor(Math.random() * rangeOfRandom) + 1 == 1){
* completedGiveFunction;
*}
*/
//Testing for tool levels.
Game.TestFor = function(){
if(Game.ToolLevels.PickLevel >= 100 && Achievement.Var.MasterUpgrader != 1){ Achievement.Get.MasterUpgrader(); }
if(Game.ToolLevels.AxeLevel >= 100 && Achievement.Var.MasterUpgrader != 1){ Achievement.Get.MasterUpgrader(); }
if(Game.ToolLevels.ShovelLevel >= 100 && Achievement.Var.MasterUpgrader != 1){ Achievement.Get.MasterUpgrader(); }
};
Game.Update = function(){
if(Achievement.Time >= 10){
document.getElementById('StatusBar').innerHTML = ("<br> ");
}else{
Achievement.Time+=1;
}
//Gather document ID Data and display correct data.
document.getElementById('Stone').innerHTML = ("Stone: " + Game.Data.Stone);
document.getElementById('Iron').innerHTML = ("Iron: " + Game.Data.Iron);
document.getElementById('Dirt').innerHTML = ("Dirt: " + Game.Data.Dirt);
document.getElementById('Sod').innerHTML = ("Sod: " + Game.Data.Sod);
document.getElementById('Wood').innerHTML = ("Wood: " + Game.Data.Wood);
document.getElementById('Leaves').innerHTML = ("Leaves: " + Game.Data.Leaves);
Game.ToolLevels.MiningSpeed = Math.round((Game.ToolLevels.PickLevel / 3) + 1);//Divide tool level by 3
Game.MasterMiner();
Game.TestFor();
};
Game.Pick = function(){
if(Achievement.Var.MinedStone != 1){
Achievement.Get.MinedStone();
}
/*
*Get math floor and create a random chance(1-6)
*If it equals 1, get iron
*/
if(Math.floor(Math.random() * 6) + 1 == 1){//Here we create a math floor and start a random chance of 1 to 6.
Game.Data.Iron = Game.Data.Iron + Math.round((1 * (Game.ToolLevels.PickLevel / 4) + 1));
if(Achievement.Var.MinedIron != 1){
Achievement.Get.MinedIron();
}
}else{
Game.Data.Stone = Game.Data.Stone + Math.round((1 * (Game.ToolLevels.PickLevel / 2) + 1));
}
Game.Update();
};
Game.Axe = function(){
if(Achievement.Var.ChopTree != 1){
Achievement.Get.ChoppedTree();
}
if(Math.floor(Math.random() * 25) + 1 == 1){
Game.Data.Leaves = Game.Data.Leaves + Math.round((1 * (Game.ToolLevels.AxeLevel / 4) + 1));
if(Achievement.Var.ChoppedLeaves != 1){
Achievement.Get.ChoppedLeaves();
}
}else{
Game.Data.Wood = Game.Data.Wood + Math.round((1 * (Game.ToolLevels.AxeLevel / 2) + 1));
}
Game.Update();
};
Game.Dig = function(){
if(Achievement.Var.DugDirt != 1){
Achievement.Get.DugDirt();
}
if(Math.floor(Math.random() * 6) + 1 == 1){
Game.Data.Sod = Game.Data.Sod + Math.round((1 * (Game.ToolLevels.ShovelLevel / 4) + 1));
if(Achievement.Var.DugSod != 1){
Achievement.Get.DugSod();
}
}else{
Game.Data.Dirt = Game.Data.Dirt + Math.round((1 * (Game.ToolLevels.ShovelLevel / 2) + 1));
}
Game.Update();
};
Game.MasterMiner = function(){
if(Achievement.Var.MinedStone >= 1 && Achievement.Var.MinedIron >= 1 && Achievement.Var.ChopTree >= 1 &&
Achievement.Var.ChoppedLeaves >= 1 && Achievement.Var.DugDirt >= 1 && Achievement.Var.DugSod >= 1){
if(Achievement.Var.MasterMiner != 1 && Achievement.Time >= 2){
Achievement.Get.MasterMiner();
}
}
};
Game.PickUpgrade = function(){
Game.Data.Stone -= Math.round(50 * (1 + .15 * Game.ToolLevels.PickLevel));
Game.Data.Wood -= Math.round(10 * (1 + .15 * Game.ToolLevels.PickLevel));
Game.ToolLevels.PickLevel += 1;
if(Achievement.Var.Upgrading != 1){ Achievement.Get.Upgrading(); }
Game.Update();
};
Game.AxeUpgrade = function(){
Game.Data.Stone -= Math.round(50 * (1 + .15 * Game.ToolLevels.AxeLevel));
Game.Data.Wood -= Math.round(10 * (1 + .15 * Game.ToolLevels.AxeLevel));
Game.ToolLevels.AxeLevel += 1;
if(Achievement.Var.Upgrading != 1){ Achievement.Get.Upgrading(); }
Game.Update();
};
Game.ShovelUpgrade = function(){
Game.Data.Stone -= Math.round(50 * (1 + .15 * Game.ToolLevels.ShovelLevel));
Game.Data.Wood -= Math.round(10 * (1 + .15 * Game.ToolLevels.ShovelLevel));
Game.ToolLevels.ShovelLevel += 1;
if(Achievement.Var.Upgrading != 1){ Achievement.Get.Upgrading(); }
Game.Update();
};