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main.js
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import { Template } from 'meteor/templating';
import { ReactiveVar } from 'meteor/reactive-var';
import './main.html';
//import THREE from 'three';
var THREE = require('three');
var OrbitControls = require('three-orbit-controls')(THREE);
OrbitControls === undefined;
var loader = new THREE.TextureLoader(); //texture loader for three js
var needsLoad = false;
if (Meteor.isClient) {
Meteor.subscribe('textures');
LOGGED_IN_USER = new ReactiveVar("");
//boolean for whether to show the login screen. We might change the structure of this when we add more views
SHOW_LOGIN = new ReactiveVar(true);
SHOW_LANDING = new ReactiveVar(true);
PROJECT_NAME = new ReactiveVar("");
PATHS = new ReactiveVar([]);
Template.container.onCreated(function() {
//creates client side verson of database
Accounts = new Mongo.Collection('accounts');
Projects = new Mongo.Collection('projects');
});
Template.container.helpers({
//returns the boolean value of whether to show login screen
show_landing : function() {
return SHOW_LANDING.get();
}
});
Template.login.onRendered(function() {
//holds value of what users type into username textbox
this.username = new ReactiveVar("");
this.password = new ReactiveVar("");
this.project_name = new ReactiveVar("");
});
Template.login.events({
'click #create'(event, instance) {
instance.username.set($('#username').val());
instance.password.set($('#password').val());
//check if username textbox is empty
if (instance.username.get() === "") {
//currently firing alerts, we can change this to on the page warnings if we want
alert("Please enter a username");
}
else if (instance.password.get() === "") {
alert("Please enter a password");
}
//checks if username is already in database
else if (Accounts.find({ username : instance.username.get() }).count()) {
alert("Username already exists");
}
else {
//adds username and password to the database
Meteor.call('insert_account', instance.username.get(), instance.password.get());
//sets global value for logged in user
LOGGED_IN_USER.set(instance.username.get());
//switches to show welcome screen
SHOW_LOGIN.set(false);
}
},
'click #login'(event, instance) {
instance.username.set($('#username').val());
instance.password.set($('#password').val());
//checks if username textbox is empty
if (instance.username.get() === "") {
alert("Please enter a username");
}
if (instance.password.get() === "") {
alert("Please enter a password");
}
//checks if username and password are in the database
else if (!Accounts.find({ username : instance.username.get(), password : instance.password.get() }).count()) {
alert("Account does not exist");
}
else {
//sets global value for logged in user
LOGGED_IN_USER.set(instance.username.get());
//switches to welcome screen
SHOW_LOGIN.set(false);
}
}
});
Template.welcome.helpers({
//returns logged in user's username
name : function() {
return LOGGED_IN_USER.get();
},
show_landing : function() {
return SHOW_LANDING.get();
}
});
Template.welcome.events({
//clears global value for logged in user, switches back to login screen
'click #logout'(event, instance) {
if (confirm("Are you sure you want to log out without saving?")){
var length = objects.length;
for (var i = 0; i < length; i++) {
scene.remove(objects[i]);
}
for (var i = 0; i < length; i++) {
objects.pop();
}
LOGGED_IN_USER.set("");
SHOW_LOGIN.set(true);
SHOW_LANDING.set(true);
}
},
'click #deleteAccount'(event, instance) {
//sends confirmation alert
if (confirm("Do you want to delete this account?")) {
//calls server side function to delete account
Meteor.call('delete_account', LOGGED_IN_USER.get());
var length = objects.length;
for (var i = 0; i < length; i++) {
scene.remove(objects[i]);
}
for (var i = 0; i < length; i++) {
objects.pop();
}
//clears global value for logged in user, switches back to login screen
LOGGED_IN_USER.set("");
SHOW_LOGIN.set(true);
SHOW_LANDING.set(true);
}
}
});
Template.landing.helpers({
show_login : function() {
return SHOW_LOGIN.get();
}
});
Template.project.onCreated( function() {
this.project_name = new ReactiveVar("");
this.status = new ReactiveVar("");
});
Template.project.events({
'change #project_status'(event, instance) {
instance.status.set($(event.currentTarget).val());
},
'click #go'(event, instance) {
instance.project_name.set($('#project_name').val());
if (instance.project_name.get() === "") {
alert("Please enter a project name");
}
else if (instance.status.get() === "") {
alert("Please select what to work on");
}
else {
PROJECT_NAME.set(instance.project_name.get());
if (instance.status.get() === "Saved Project") {
if (!Projects.find({ username : LOGGED_IN_USER.get(), project_name : PROJECT_NAME.get() }).count()) {
alert("Project does not exist");
}
else {
//set objects to be saved objects from database
needsLoad = true;
SHOW_LANDING.set(false);
}
}
else {
if (Projects.find({ username : LOGGED_IN_USER.get(), project_name : instance.project_name.get() }).count()) {
alert("Project already exists");
}
else {
SHOW_LANDING.set(false);
}
}
}
}
});
}
//////////////////////
// //
//THREE JS variables//
//////////////////////
var dropColor = "red";
var dropGeo = "square";
var mode = "add"; //checks insertion mode. Values are "add" "move" "delete"
var isMoving = false; //checks if, while in 'move' mode you are moving or selecting an object
var raycaster = new THREE.Raycaster(); //used to detect where mouse is pointing
var mouse = new THREE.Vector2(); //holds location of mouse on screen
var scene = new THREE.Scene();//main scene of game
var smallScene = new THREE.Scene(); //smaller box that shows currently selected block
var camera = new THREE.PerspectiveCamera(45, $("#canvas").width() / $("#canvas").height(), 1, 1000);
var smallCamera = new THREE.PerspectiveCamera(45, 1, 1, 100);
var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.shadowMap.enabled = true;
var smallRenderer = new THREE.WebGLRenderer({anti: true, alpha:true});
smallRenderer.shadowMap.enabled = true;
//THIS IS WHAT WE LOAD AND STORE
var objects = []; //array of all objects on map
camera.position.set(100, 100, 200);
camera.lookAt(new THREE.Vector3(0, 0, 0));
smallCamera.position.set(50, 50, 50);
smallCamera.lookAt(new THREE.Vector3(0, 0, 0));
var gridSize = 200;
var gridDivs = 20;
var grid = new THREE.GridHelper(gridSize, gridDivs);
//temporary transparent block from three.js
scene.add(grid);
var unitBlock = new THREE.BoxGeometry(10, 10, 10);
var square = new THREE.BoxGeometry(10, 10, 10);
var rectangle = new THREE.BoxGeometry(10, 10, 20);
var quarterBlock = new THREE.BoxGeometry(10, 20, 10);
var wall = new THREE.BoxGeometry(5, 20, 20);
var floor = new THREE.BoxGeometry(20, 5, 20);
var pyramid = new THREE.CylinderGeometry(0, 10, 20, 4, false);
var cylinder = new THREE.CylinderGeometry(10, 10, 20, 100, false);
var sphere = new THREE.SphereGeometry(5, 10, 10);
var tile = new THREE.PlaneGeometry(10,10);
tile.rotateX(-Math.PI / 2);
var halfPyramid = new THREE.Geometry();
halfPyramid.vertices = [
new THREE.Vector3(0, 0, 0), //0
new THREE.Vector3(20, 0, 0), //1
new THREE.Vector3(20, 0, 20), //2
new THREE.Vector3(0, 0, 20), //3
new THREE.Vector3(20, 20, 0), //4
new THREE.Vector3(20, 20, 20) //5
];
var face = new THREE.Face3(0, 1, 2);
halfPyramid.faces.push(face);
face = new THREE.Face3(0, 2, 3);
halfPyramid.faces.push(face);
face = new THREE.Face3(0, 4, 5);
halfPyramid.faces.push(face);
face = new THREE.Face3(0, 3, 5);
halfPyramid.faces.push(face);
face = new THREE.Face3(0, 1, 4);
halfPyramid.faces.push(face);
face = new THREE.Face3(3, 2, 5);
halfPyramid.faces.push(face);
face = new THREE.Face3(1, 2, 4);
halfPyramid.faces.push(face);
face = new THREE.Face3(2, 4, 5);
halfPyramid.faces.push(face);
var globe_geometry = square;
var globe_material = new THREE.MeshLambertMaterial({ color: 0x40ff8f });
var path = 'textures/brick.png';
var testObj = new THREE.Mesh(globe_geometry, globe_material);
testObj.position.x = 0;
testObj.position.y = 0;
testObj.position.z = 0;
testObj.name = "testObj";
smallScene.name = "smallScene";
smallScene.add(testObj);
var geometry = new THREE.PlaneBufferGeometry(200, 200);
geometry.rotateX(- Math.PI / 2);
plane = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({ visible: true }));
plane.receiveShadow = true;
plane.name = "plane";
scene.add(plane);
//objects.push(plane);
var rollOverGeo = square;
rollOverMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00, opacity: 0.5, transparent: true });
rollOverMesh = new THREE.Mesh(rollOverGeo, rollOverMaterial);
rollOverMesh.name = 'squareMesh';
rollOverMesh.position.addScalar(10);
scene.add(rollOverMesh);
var ambientLight = new THREE.AmbientLight(0xffffff, 0.2);
scene.add(ambientLight);
var light = new THREE.SpotLight(0xffffff, 1.6);
light.position.copy(camera.position);
scene.add(light);
var smallLight = new THREE.SpotLight(0xffffff, 1.6);
smallLight.position.copy(smallCamera.position);
smallScene.add(smallLight);
//allows camera movement
var controls = new OrbitControls(camera, renderer.domElement);
controls.enableKeys = false;
animate();
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////Begin rendering canvas//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Template.interface.onRendered(function () {
if (needsLoad) loadScene();
else initScene();
});
function initScene(){
needsLoad = false;
console.log('initializing scene');
console.log(scene);
loader.load(path, function(texture){
globe_material = new THREE.MeshLambertMaterial({map: texture});
smallScene.remove(testObj);
testObj = new THREE.Mesh(globe_geometry, globe_material);
smallScene.add(testObj);
});
camera.aspect = $("#canvas").width() / $("#canvas").height();
camera.updateProjectionMatrix();
renderer.setSize($("#canvas").width(), $("#canvas").height());
smallRenderer.setSize($('#smallScene').width(), $('#smallScene').height());
$("#canvas").append(renderer.domElement);
$('#smallScene').append(smallRenderer.domElement);
//javascript event listeners
$('.row').mousemove(onDocumentMouseMove);
$('#canvas').mousedown(onDocumentMouseDown);
controls.addEventListener('change', function () { renderer.render(scene, camera); });
window.addEventListener('keydown', arrowKeys, true);
window.addEventListener('resize', onWindowResize, false);
render();
}
Template.interface.events({
'click [name="mode"]': function(event, template) {
mode = $(event.currentTarget).val();
isMoving = false;
if (mode === "add"){
SwitchGeo(dropGeo);
while(rollOverMesh.position.y < 10) {
rollOverMesh.translateY(5);
}
rollOverMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00, opacity: 0.5, transparent: true });
changeRollOverMesh(dropGeo);
}
else {
SwitchGeo("unitBlock");
if (mode == "move") {
rollOverMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00, opacity: 0.5, transparent: true });
changeRollOverMesh("unitMesh");
}
if (mode == "delete"){
rollOverMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000, opacity: 0.5, transparent: true });
changeRollOverMesh("unitMesh");
}
}
render();
},
'click #rotate' : function(event, template){
rotateMesh();
},
"change #color": function(event, template){
changeTexture();
},
"change #geo": function(event, template){
dropGeo = $(event.currentTarget).val();
SwitchGeo(dropGeo);
console.log(globe_material);
console.log(globe_geometry);
position = testObj.position;
smallScene.remove(testObj);
testObj = new THREE.Mesh(globe_geometry, globe_material);
smallScene.add(testObj);
testObj.position.setX(position.getComponent(0));
testObj.position.setY(position.getComponent(1));
testObj.position.setZ(position.getComponent(2));
if(dropGeo === "tile"){
$(".tile").css("display", "inline");
$(".texture").css("display", "none");
$("#color").val("tiles/dirt.png");
changeTexture();
}
else{
$(".tile").css("display", "none");
$(".texture").css("display", "inline");
$("#color").val("textures/brick.png");
changeTexture();
}
render();
},
'click #save'(event, instance) {
console.log("objects:");
console.log(objects);
var project = [];
var length = objects.length;
for (var i = 0; i < length; ++i) {
var geometry = "";
if (objects[i].geometry == square) {
geometry = "square";
}
else if (objects[i].geometry == rectangle) {
geometry = "rectangle";
}
else if (objects[i].geometry == quarterBlock) {
geometry = "quarterBlock";
}
else if (objects[i].geometry == wall) {
geometry = "wall";
}
else if (objects[i].geometry == floor){
geometry = "floor";
}
else if (objects[i].geometry == pyramid) {
geometry = "pyramid";
}
else if (objects[i].geometry == cylinder) {
geometry = "cylinder";
}
else if (objects[i].geometry == sphere) {
geometry = "sphere";
}
else if (objects[i].geometry == tile) {
geometry = "tile";
}
var color = objects[i].name; //FIXME
console.log(objects[i].name);
var pos = [objects[i].position.x, objects[i].position.y, objects[i].position.z];
var rot = [objects[i].rotation.x, objects[i].rotation.y, objects[i].rotation.z];
var object = {
"geometry" : geometry,
"color" : color,
"pos" : pos,
"rot" : rot
}
project.push(object);
}
Meteor.call('insert_project', LOGGED_IN_USER.get(), PROJECT_NAME.get(), project); //project instead of objects
var length = objects.length;
for (var i = 0; i < length; i++) {
scene.remove(objects[i]);
}
for (var i = 0; i < length; i++) {
objects.pop()
}
SHOW_LANDING.set(true);
},
'click #clear'(event, instance) {
var length = objects.length;
for (var i = 0; i < length; i++) {
scene.remove(objects[i]);
}
for (var i = 0; i < length; i++) {
objects.pop()
}
render();
}
});
//Javascript functions
function onDocumentMouseMove(event) { //taken from threejs.org
var offset = $(this).offset();
mouse.set(((event.pageX - offset.left) / $(this).width()) * 2 - 1, - ((event.pageY - offset.top * 2.5)/ $(this).height()) * 2 + 1);
raycaster.setFromCamera(mouse, camera); //generates ray from camera passing through mouse location
objects.push(plane);
var intersects = raycaster.intersectObjects(objects);
objects.splice(objects.indexOf(plane),1);
//console.log(intersects);
if (intersects.length > 0 && intersects[0].geometry != tile) {
var intersect = intersects[0];
rollOverMesh.position.copy(intersect.point).add(intersect.face.normal);
rollOverMesh.position.divideScalar(2.5).floor().multiplyScalar(2.5);
rollOverMesh.position.y += 10;
if (rollOverMesh.geometry === unitBlock) rollOverMesh.translateY(-5);
if (rollOverMesh.geometry === square) rollOverMesh.translateY(-5);
if (rollOverMesh.geometry === rectangle) rollOverMesh.translateY(-5);
if (rollOverMesh.geometry === floor) rollOverMesh.translateY(-10);
if (rollOverMesh.geometry === tile) rollOverMesh.translateY(-9);
}
render();
}
function onDocumentMouseDown(event) {
event.stopPropagation();
if (mode == "delete") {
deleteObj();
}
else if (mode == "move"){
if(!isMoving){
moveObj();
}
else{
dropObj();
}
}
else { //mode == add
addBlock();
}
render();
}
function arrowKeys(event) {
if(!SHOW_LOGIN){
event.preventDefault();
event.stopPropagation();
}
var d = new Date()
var delta = d.getSeconds(); //seconds
var moveDistance = delta; //move 1 pixels per second
if (event.keyCode == 32){
spaceKey();
}
if (event.keyCode == 37) { //left arrow
rollOverMesh.position.x -= 1;
rollOverMesh.position.floor()
//keyCollision();
}
else if (event.keyCode == 38) { //up arrow
rollOverMesh.position.z -= 1;
rollOverMesh.position.floor()
//keyCollision();
}
else if (event.keyCode == 39) { //right arrow
rollOverMesh.position.x += 1;
rollOverMesh.position.floor()
//keyCollision();
}
else if (event.keyCode == 40) { //down arrow
rollOverMesh.position.z += 1;
rollOverMesh.position.floor()
//keyCollision();
}
else if (event.keyCode == 90){
if (rollOverMesh.position.y > 0){
rollOverMesh.translateY(-5);
}
}
else if (event.keyCode == 88){
rollOverMesh.translateY(5);
}
render();
//return true;
}
function spaceKey() {
if (!SHOW_LOGIN){
event.preventDefault();
event.stopPropagation();
}
if (mode == "delete") {
deleteObj();
}
else if (mode == "move"){
if(!isMoving){
moveObj();
}
else{
dropObj;
}
}
else { //mode == add
addBlock();
}
render();
}
function deleteObj(){
for (var vertexIndex = 0; vertexIndex < rollOverMesh.geometry.vertices.length; vertexIndex++) {
var localVertex = rollOverMesh.geometry.vertices[vertexIndex].clone();
var globalVertex = localVertex.applyMatrix4(rollOverMesh.matrix);
var directionVector = globalVertex.sub(rollOverMesh.position);
var collisRaycaster = new THREE.Raycaster();
collisRaycaster.set(rollOverMesh.position, directionVector.clone().normalize());
var collisionResults = collisRaycaster.intersectObjects(objects);
if (collisionResults.length > 0 && collisionResults[0].distance < directionVector.length() && collisionResults[0].object != plane) {
scene.remove(collisionResults[0].object);
console.log(collisionResults[0].object);
objects.splice(objects.indexOf(collisionResults[0].object), 1);
}
}
}
function moveObj(){
for (var vertexIndex = 0; vertexIndex < rollOverMesh.geometry.vertices.length; vertexIndex++) {
var localVertex = rollOverMesh.geometry.vertices[vertexIndex].clone();
var globalVertex = localVertex.applyMatrix4(rollOverMesh.matrix);
var directionVector = globalVertex.sub(rollOverMesh.position);
var collisRaycaster = new THREE.Raycaster();
collisRaycaster.set(rollOverMesh.position, directionVector.clone().normalize());
var collisionResults = collisRaycaster.intersectObjects(objects);
console.log("collision size:" + collisionResults.length);
if (collisionResults.length > 0 && collisionResults[0].distance < directionVector.length()
&& collisionResults[0].object != plane && collisionResults[0].object.geometry != tile) {
setRollOverFromBlock(collisionResults[0].object);
scene.remove(collisionResults[0].object);
console.log(collisionResults[0].object);
objects.splice(objects.indexOf(collisionResults[0].object), 1);
isMoving = true;
}
}
}
function dropObj(){
addBlock();
isMoving = false;
rollOverMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00, opacity: 0.5, transparent: true });
SwitchGeo("unitBlock")
}
//returns list of all objects (including plane) reticle collides with
function collisionDetection() {
var collisionResults = [];
for (var vertexIndex = 0; vertexIndex < rollOverMesh.geometry.vertices.length; vertexIndex++) {
var localVertex = rollOverMesh.geometry.vertices[vertexIndex].clone();
var globalVertex = localVertex.applyMatrix4(rollOverMesh.matrix);
var directionVector = globalVertex.sub(rollOverMesh.position);
var collisionRaycaster = new THREE.Raycaster();
collisionRaycaster.set(rollOverMesh.position, directionVector.clone().normalize());
intersect = collisionRaycaster.intersectObjects(objects);
if (intersect.length > 0) {
console.log("intersect: " + intersect);
for (i = 0; i < intersect.length; ++i) {
if (intersect[i].object.name != "plane")
collisionResults.push(intersect[i]);
}
}
}
console.log(collisionResults);
return collisionResults;
}
//faster version of collision detection that stops after first collision
function isCollision() {
for (var vertexIndex = 0; vertexIndex < rollOverMesh.geometry.vertices.length; vertexIndex++) {
var localVertex = rollOverMesh.geometry.vertices[vertexIndex].clone();
var globalVertex = localVertex.applyMatrix4(rollOverMesh.matrix);
var directionVector = globalVertex.sub(rollOverMesh.position);
var colRaycaster = new THREE.Raycaster();
colRaycaster.set(rollOverMesh.position, directionVector.clone().normalize());
intersects = colRaycaster.intersectObjects(objects);
for (i = 0; i < intersects.length; ++i) {
if (intersects[i].object.name == "plane") {
intersects.splice(i, 1);
}
}
if (intersects.length > 0) return true;
}
return false;
}
function keyCollision(){ //handles collision detection on keystrokes
//if reticle does not collide with something, fall until it hits something
while (!isCollision() && rollOverMesh.position.y > 10) {
rollOverMesh.translateY(-5);
}
var collisionResults = collisionDetection();
var notAtTop = true;
while (notAtTop) {
notAtTop = false;
for (i = 0; i < collisionResults.length; ++i) {
if (collisionResults[i].object.position.y >= rollOverMesh.position.y) {
notAtTop = true;
rollOverMesh.translateY(20 + collisionResults[i].object.position.y - rollOverMesh.position.y);
//if (rollOverMesh.name == "unitBlockMesh") rollOverMesh.translateY(5);
console.log("looping?");
break;
}
}
collisionResults = collisionDetection();
}
}
function changeTexture(){
path = $("#color").val();
loader.load(path, function(texture){
globe_material = new THREE.MeshLambertMaterial({ map: texture });
globe_material.name = path;
console.log(globe_material);
console.log(globe_geometry);
position = testObj.position;
smallScene.remove(testObj);
testObj = new THREE.Mesh(globe_geometry, globe_material);
smallScene.add(testObj);
testObj.position.setX(position.getComponent(0));
testObj.position.setY(position.getComponent(1));
testObj.position.setZ(position.getComponent(2));
render();
});
}
function SwitchGeo(val) {
if (val == "square") {
globe_geometry = square;
rollOverGeo = square;
}
else if (val == "rectangle") {
globe_geometry = rectangle;
rollOverGeo = rectangle;
}
else if (val == "quarterBlock") {
globe_geometry = quarterBlock;
rollOverGeo = quarterBlock;
}
else if (val == "wall") {
globe_geometry = wall;
rollOverGeo = wall;
}
else if (val === "floor"){
globe_geometry = floor;
rollOverGeo = floor;
}
else if (val == "pyramid") {
globe_geometry = pyramid;
rollOverGeo = pyramid;
}
else if (val == "half pyramid") {
globe_geometry = halfPyramid;
rollOverGeo = halfPyramid;
}
else if (val == "cylinder") {
globe_geometry = cylinder;
rollOverGeo = cylinder;
}
else if (val == "sphere") {
globe_geometry = sphere;
rollOverGeo = sphere;
}
else if (val == "tile") {
globe_geometry = tile;
rollOverGeo = tile;
}
if (mode === "add"){
changeRollOverMesh(val);
}
else if (!isMoving) {
rollOverGeo = unitBlock;
changeRollOverMesh(val)
}
}
function changeRollOverMesh(string) {
//save current position of rollOverMesh for replacement
position = rollOverMesh.position;
scene.remove(rollOverMesh);
rollOverMesh = new THREE.Mesh(rollOverGeo, rollOverMaterial);
rollOverMesh.name = string + "Mesh";
scene.add(rollOverMesh);
//put rollOverMesh at old spot
rollOverMesh.position.setX(position.getComponent(0));
rollOverMesh.position.setY(position.getComponent(1));
rollOverMesh.position.setZ(position.getComponent(2));
}
function setRollOverFromBlock(block){
globe_geometry = block.geometry;
globe_material = block.material;
//save current position of block for replacement
position = block.position;
scene.remove(rollOverMesh);
rollOverMesh = new THREE.Mesh(block.geometry, block.material);
rollOverMesh.name = block.name + "Mesh";
scene.add(rollOverMesh);
//put rollOverMesh at old spot
rollOverMesh.position.setX(position.getComponent(0));
rollOverMesh.position.setY(position.getComponent(1));
rollOverMesh.position.setZ(position.getComponent(2));
}
function addBlock(){
cur_geo = globe_geometry;
var cur_color;
if (isMoving){
cur_color = rollOverMesh.material;
block = new THREE.Mesh(cur_geo, cur_color);
block.name = path;
block.castShadow = true;
block.receiveShadow = true;
//set position of block from position vector
block.position.setX(rollOverMesh.position.x);
block.position.setY(rollOverMesh.position.y);
block.position.setZ(rollOverMesh.position.z);
block.translateX(-10);
block.translateY(-10);
block.translateZ(-10);
//Make block motion discrete, not continuous
block.position.floor().addScalar(10);
scene.add(block);
block.rotation.x = rollOverMesh.rotation.x;
block.rotation.y = rollOverMesh.rotation.y;
if (dropGeo != "tile") block.rotation.z = rollOverMesh.rotation.z;
objects.push(block);
}
else {
block = new THREE.Mesh(globe_geometry, globe_material);
block.name = path;
block.castShadow = true;
block.receiveShadow = true;
//set position of block from position vector
block.position.setX(rollOverMesh.position.x);
block.position.setY(rollOverMesh.position.y);
block.position.setZ(rollOverMesh.position.z);
block.translateX(-10);
block.translateY(-10);
block.translateZ(-10);
//Make block motion discrete, not continuous
block.position.floor().addScalar(10);
if (block.geometry === tile) block.position.setY(1);
scene.add(block);
block.rotation.x = rollOverMesh.rotation.x;
block.rotation.y = rollOverMesh.rotation.y;
if (dropGeo != "tile") block.rotation.z = rollOverMesh.rotation.z;
objects.push(block);
}
}
function rotateMesh(){
if (dropGeo != "tile") rollOverMesh.rotateY(Math.PI / 2);
render();
}
function onWindowResize() {
camera.aspect = $('#canvas').width() / $("#canvas").height();
camera.updateProjectionMatrix();
renderer.setSize($("#canvas").width(), $("#canvas").height());
render();
}
var remainingTextures = []; //stores urls to textures needing to be loaded
var buildGeos = []; //stores loaded block geometries
var positions = []; //stores loaded block positions
var rotations = []; //stores loaded block rotations
function loadScene(){
var saved_project = Projects.findOne({ username : LOGGED_IN_USER.get(), project_name : PROJECT_NAME.get()});
console.log("Saved project:");
console.log(saved_project.project);
var blocks = saved_project.project;
var length = blocks.length;
for (var i = 0; i < length; ++i) {
var geo = blocks[i].geometry;
var color = blocks[i].color;
var build_geo;
if (geo == "square") {
build_geo = square;
}
else if (geo == "rectangle") {
build_geo = rectangle;
}
else if (geo == "quarterBlock") {
build_geo = quarterBlock;
}
else if (geo == "wall") {
build_geo = wall;
}
else if (geo == "floor"){
build_geo = floor;
}
else if (geo == "pyramid") {
build_geo = pyramid;
}
else if (geo == "cylinder") {
build_geo = cylinder;
}
else if (geo == "sphere") {
build_geo = sphere;
}
else if (geo == "tile") {
build_geo = tile;
}
remainingTextures.push(color);
buildGeos.push(build_geo);
positions.push(blocks[i].pos);
rotations.push(blocks[i].rot);
}
loadNext(); //call to recursive helper function
}
function loadNext(){
var nextText = remainingTextures.shift();
var nextGeo = buildGeos.shift();
var nextPos = positions.shift();
var nextRot = rotations.shift();
//recursive base case
if (!nextText){
initScene();
return;
}
loader.load(nextText, function(texture){
var buildMesh = new THREE.MeshLambertMaterial({map : texture});
var newBlock = new THREE.Mesh(nextGeo, buildMesh);
newBlock.position.x = nextPos[0];
newBlock.position.y = nextPos[1];
newBlock.position.z = nextPos[2];
newBlock.rotation.x = nextRot[0];
newBlock.rotation.y = nextRot[1];
newBlock.rotation.z = nextRot[2];
console.log(newBlock);
objects.push(newBlock);
scene.add(newBlock);
console.log("finished loading " + texture);
loadNext();
//recursive call. Necessary because loading is asynchronous.
});
}
function render() {
smallRenderer.render(smallScene, smallCamera);
renderer.render(scene, camera);
}
function animate() {
requestAnimationFrame( animate );
testObj.rotation.y += 0.01;
smallRenderer.render( smallScene, smallCamera );
}
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