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ChangeLog
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v1.3.1.1
2013-11-25
* Remove the EIF_GAME_LIB environment variable dependancy.
- Replace all $EIF_GAME_LIB by $EIFFEL_LIBRARY/contrib/library/game.
- The Library must be install in the contrib/library directory in the ISE Eiffel directory.
- Note: You can make a symetric link if you don't want in in the Eiffel directory.
v1.2.1.1
2013-05-05
* Replace the Tick method by an iteration per second method
- Rename {GAME_EVENT_CONTROLLER}.on_tick to {GAME_EVENT_CONTROLLER}.on_iteration
- Remove the argument of {GAME_EVENT_CONTROLLER}.on_iteration Agent
- Remove {GAME_EVENT_CONTROLLER}.tick_delay
- Remove {GAME_EVENT_CONTROLLER}.set_tick_delay
- Rename {GAME_EVENT_CONTROLLER}.is_tick_event_actions to {GAME_EVENT_CONTROLLER}.is_iteration_event_actions
- Add {GAME_SDL_CONTROLLER}.launch_with_iteration_per_second
- Add {GAME_SDL_CONTROLLER}.iteration_per_second and the assigner set_iteration_per_second
- Remove {GAME_SDL_CONTROLLER}.loop_delay
v1.1.1.1
2013-05-03
* UNICODE Support.
- The {GAME_KEYBOARD_EVENT}.character feature return a UTF_32 {CHARACTER_32}, not a Latin {CHARACTER_8} anymore.
- The a_text argument of constructor make_solid, make_shaded and make_blended of {GAME_SURFACE_TEXT} support UTF_32 {STRING_32} or Latin {STRING_8}
- Require EiffelStudio 7.2.