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CHANGELOG.md

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Changelog

1.06

  • added export to Unreal format
  • fixed resize bug

1.05

  • fixed flat shading
  • added Unreal package support

1.04

  • rewrote core objects as classes
  • added key to recenter model
  • model can be loaded from any directory
  • skin can be loaded from any directory
  • disabled textured mode if skin file is invalid
  • removed ESC to exit
  • added command line arguments

1.03

  • wireframe mode no longer shows subdividing triangles resulting from SH clip
  • reduced demand on CPU

1.02

  • improved resource management

1.01

  • the escape key exits program
  • fixed line in wireframe mode
  • fixed flicker on resize

1.00

  • cleaned up the comments
  • fixed initial dir
  • right mouse button pans the model

0.05

  • saves and loads the last loaded model and texture
  • shows skin name in window title
  • shows model name in window title
  • loads a 'default' texture if first texture is invalid
  • added clipping to window
  • scales the model when window is resized
  • adjusts background when window is resized
  • loads first texture correctly

0.04

  • added 256 color palette support
  • model is now passed as parameter

0.03

  • loads first texture found on model load
  • made model and texture selection more obvious
  • fixed loading of initial model and texture
  • now actually uses registry settings (duh!)

0.02

  • loads frame names
  • loads/saves values in the registry
  • added browse button to settings dialog box
  • fixed the crakhor/female model problem
  • checks choosen texture height and width

0.01

  • fixed key accelerators
  • fixed UI to load PCX texture map
  • fixed UI to load md2 model
  • use StretchBlt to adjust to resize? too slow!