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/// C's local coords are scaled by (1.0/1.5), and are therefore (-2, 0, -2) away from B in world units, and (0, 0, -2) away fom A in world units.
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/// Therefore, C should end up at (2, 0, -2) in world space, effectively taking B's original world-space position.
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/// C is also rotated counter-clockwise around the Y axis by 50 degrees. Before applying A's rotation, D ends up at approx. (-3.1, 0, -0.55) away from A in world units.
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/// Once A's 90deg rotation is applied then, D should end up at approx (-0.55, 0, -5.06) in world space.
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/// Once A's 90deg rotation is applied then, D should end up at approx (-0.57, 0, -5.06) in world space.
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///
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/// (it may be helpful to draw this on a piece of paper)
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