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CHANGELOG.md

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1.3.0

Features

  • Added support for joining matches in progress. (#15)
  • Added the sth_maxHealth convar to allow tweaking players' max health. (#51)
  • Added a safe zone at the Terminal spawn. (#52)
  • Added a prep phase during which the hunted player is invincible and hunters can't leave the spawn. (#52)
    • The prep phase duration can be set with the sth_prepPhaseDuration convar.
  • Added more varied default characters. (#56)

Fixes

  • Fixed matches not ending if the hunted player has disconnected.

1.2.0

Features

  • Added spawnable vehicle list configuration. Modify configs/vehicles.json to add or remove vehicles from the list used by /spawncars. (#34)

Fixes

  • Fixed previous batch of vehicles not being deleted when using /spawncars. (#44)
  • Fixed some vehicles not spawning if they took too long to load.

Known issues

  • Due to how the fix for #44 is implemented, there is an additional 3.5s delay when using /spawncars.
    • This is in order to allow the server to properly delete the existing vehicles.
    • A fix to mitigate this will be introduced in a future version.
  • On rare occasions, some vehicles may fail to delete properly. The repro steps for this are currently unclear.

1.1.0

Features

  • Added player death markers on the radar. Use setr sth_deathbliplifespan <seconds> to override the number of seconds the marker stays on the map. Use setr sth_globalPlayerDeathBlips true to make hunter death blips visible to hunted players. (#26) (#32)
  • Added weapon loadout configuration. Modify configs/team_loadouts.json to customise them. (#29)

Fixes

  • Fixed hunted player mugshots intermittently failing to display. (#40)

Tweaks

  • Respawn command is now /respawn (#37)
  • Rebalanced the default weapon loadout. (#29)

1.0.1

Fixes

  • Fixed an issue where one player would be consistently excluded from the random hunted pick. The game now operates a queue system to ensure every player waits roughly the same amount of time between their hunted rounds. (#22)

1.0.0

Initial release (C# port)

0.1

Early prototype written in JS