- Added support for joining matches in progress. (#15)
- Added the
sth_maxHealth
convar to allow tweaking players' max health. (#51) - Added a safe zone at the Terminal spawn. (#52)
- Added a prep phase during which the hunted player is invincible and hunters can't leave the spawn. (#52)
- The prep phase duration can be set with the
sth_prepPhaseDuration
convar.
- The prep phase duration can be set with the
- Added more varied default characters. (#56)
- Fixed matches not ending if the hunted player has disconnected.
- Added spawnable vehicle list configuration. Modify configs/vehicles.json to add or remove vehicles from the list used by
/spawncars
. (#34)
- Fixed previous batch of vehicles not being deleted when using
/spawncars
. (#44) - Fixed some vehicles not spawning if they took too long to load.
- Due to how the fix for #44 is implemented, there is an additional 3.5s delay when using
/spawncars
.- This is in order to allow the server to properly delete the existing vehicles.
- A fix to mitigate this will be introduced in a future version.
- On rare occasions, some vehicles may fail to delete properly. The repro steps for this are currently unclear.
- Added player death markers on the radar. Use
setr sth_deathbliplifespan <seconds>
to override the number of seconds the marker stays on the map. Usesetr sth_globalPlayerDeathBlips true
to make hunter death blips visible to hunted players. (#26) (#32) - Added weapon loadout configuration. Modify configs/team_loadouts.json to customise them. (#29)
- Fixed hunted player mugshots intermittently failing to display. (#40)
- Fixed an issue where one player would be consistently excluded from the random hunted pick. The game now operates a queue system to ensure every player waits roughly the same amount of time between their hunted rounds. (#22)
Initial release (C# port)
Early prototype written in JS