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Tophat would be able to load tars, which would be used as the res:// directory.
ske
I agree completely. Though .tar is a container type, so we'll have to add different deflation methods like BZip or GZip or LZMA. We can either add all of them, or include specific ones - or - use .zip.
mrms
This wasn't meant as a form of compressing tophat games, but more as a
way to better encapsulate them. I think compression is better
accomplished by distributing the game in a compressed archive.
ske
Oh yeah I see what you mean now, just using the .tar as a container. That makes sense.
ske
Additionally, it'd be useful to have tar.um for any user specific needs.
The text was updated successfully, but these errors were encountered:
Original issue:
~mrms/tophat#40
Initial message:
Tophat would be able to load tars, which would be used as the
res://
directory.ske
I agree completely. Though
.tar
is a container type, so we'll have to add different deflation methods like BZip or GZip or LZMA. We can either add all of them, or include specific ones - or - use.zip
.mrms
This wasn't meant as a form of compressing tophat games, but more as a
way to better encapsulate them. I think compression is better
accomplished by distributing the game in a compressed archive.
ske
Oh yeah I see what you mean now, just using the .tar as a container. That makes sense.
ske
Additionally, it'd be useful to have
tar.um
for any user specific needs.The text was updated successfully, but these errors were encountered: