Releases: twohoursonelife/OneLife
2HOL_v20299
- tree pits for decorative purpose, so you can protect trees from accidental chopping, and freeze seasons for visual appeal
- new arches (brick and wood), changed stone arch recipes for the new arch stakes
- curved floor and road (brick and flatrock)
- Added a batch script for clearing cache
- Cherry-picked and brought editor code up to date
- Picker keybinds for editor and vog (TAB to open picker, to focus/blur on text field, ctrl + WASD to change selection/page)
- adjusted how wagons' slot positions
- replaced iron griddle sprites
- can plant blossom trees now
- fixed vertical pw door decay (now 60 days, same with horizontal door, was 7)
- other minor fixes and minor changes to tutorial
2HOL_20298
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Tutorial changes
- Added arrows to point to specific tiles / UI elements to aid the tutorial text
- The tutorial is complete when you restoke the fire in the final part, no need to transfer fire to the torch.
- Removed confusing parts (hint room, extra messages, the breakout part, and the snake pit)
- Changed the parts that teach yum and about the crafting guide.
- Replaced the tutorial chime, some reported it being irritating
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Game shows tips for new players in the real game. (as a kind of "2nd part" of tutorial)
This makes up for information that is hard to explain in a tutorial setting (e.g. that they should stay close to mom, that they can use spawn code, that they can use NO BB instead of ditching babies etc) These tips show up correspond to the player's actions (e.g. when they wander too far away as a baby, the game hints them to stay close to mom.) -
Fixed reborn crash (to reproduce, hold WASD and type /die, then click reborn)
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Minor changes to minitech
- Stop popping up by itself at the beginning of life
- Use native sprite to highlight a tile
- For objects that have different sprites for when it is contained vs on the ground (e.g. fishing net), now only the contained part is drawn
2HOL_20297
[Cart and tracks] - Tracks can turn now
[Dogs] - Play fetch with dogs to see what they find
[Sack of Rice] - is a thing now
[Horse-carts] - Some visual adjustment vs corner fence / fireplace / tables etc
[Half brick wall] - Can break half brick wall
[other minor bug fixes]
2HOL_20296
[Diesel oil rig and oil pipes] - Oil from a tap!
[Pipe splitters] - Even more flexibility in designing your pipe system
[Bottles and jars] - Slightly polished how they look
[Nerfed honey] - Fewer yums from honey
[Piles sounds] - Fixed especially those with baking sound effect
[Half ancient wall] - Half brick and sandstone wall now turn ancient
[Hanger] - Now containable
[Sprinklers] - Sprinklers activate when water reaches it
[Hunting cats] - They scare away birds as soon as they get in range now
2HOL_20295
[Sprinklers] - You can water your farm with sprinklers now!
[Pipe cross, pipes through wall and Fill stations] - More flexibility in designing your pipe system
[Cat Hunters] - Your cats now hunt down crows and sparrows to keep your crops safe
[More crates] - For beets, cocoa, cucumbers and mushrooms
[Landing strips] - Now harder to make with paint
[Primitive fence] - Renamed from property fences, removed ownership tags
[Furnace] - now produce charcoal equal to the amount of kindlings
2HOL_20294
What's Changed
- Minor tweaks by @risvh in #145
- Can remove permanent objects from container if they have pick up trans by @risvh in #144
- Add server setting that randomise player's object by @Defalt36 in #135
- Delete .hgignore by @0xAdk in #146
- Add options for gemstone-themed family names by @wajeemba in #149
- Fix ghost horses and other sounds. by @connorhsm in #120
- A few changes to spawning and the game pages by @risvh in #156
- Fixing the replaced changes to sayLimit by @risvh in #157
- Fixing memory leaks and other small corrections by @triper-sk in #152
- Follow-up of #156 and bringing back custom server fields by @risvh in #162
- Update default map centre to be 2HOL anniversary monument by @connorhsm in #138
- Bugs fixing by @risvh in #150
- Movement bugs by @risvh in #163
- Changes in page component means editor now requires these fonts by @risvh in #164
- Log changes by @risvh in #167
- Vog changes by @risvh in #166
- Exclude password from lastSay by @risvh in #169
- Biome placement on map now uses a 64-bit seed by @risvh in #148
- use 64bit for seed hash + fix incorrect terminology by @0xAdk in #147
- Fixed missing water in ocean biome by @risvh in #170
- Larger spawn box by @risvh in #172
- Add names by @connorhsm in #173
- Fixed flipping bug when zoom-scrolling during auto-walk by @risvh in #175
- The flip bug could still happen when autowalk simulates click on mini… by @risvh in #177
- Add names by @connorhsm in #178
New Contributors
- @wajeemba made their first contribution in #149
- @triper-sk made their first contribution in #152
Full Changelog: 2HOL_v20291...2HOL_v20294
2HOL v20293
Merge pull request #143 from myrrhalion/master Add more firstnames and lastnames for Cookie Confederation
2HOL v20292
Merge pull request #143 from myrrhalion/master Add more firstnames and lastnames for Cookie Confederation
2HOL v20291
Merge pull request #143 from myrrhalion/master Add more firstnames and lastnames for Cookie Confederation
2HOL v20290
Merge pull request #142 from risvh/20290_fixes3 More 20290 fixes