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TwoPlayer.js
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let resetall=document.getElementById("resetall");
let table=document.getElementById("table");
let twoPlayerPage=document.getElementById("Two-player-game");
let scoreBoard=document.getElementById("score-board");
let p1Score=document.getElementById("player1-score");
let p2Score=document.getElementById("player2-score");
let p1,p2;
let turn=2;
let origBoard;
let winCombos=[
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[6, 4, 2]
];
let cnt=1;
const cell=document.querySelectorAll(".cell");
mainMenuTwoPlayer();
function call_table()
{
scoreBoard.style.display="flex";
twoPlayerPage.style.display="none";
for(let i=0;i<cell.length;i++)
{
cell[i].innerHTML='';
cell[i].style.removeProperty('background-color');
}
table.style.display="block";
startGameTwoPlayer();
}
function mainMenuTwoPlayer()
{
let cnt=1;
let tac=document.getElementsByClassName("btnxo2");
tac[0].addEventListener("click",function(){
call_table();
p1='X';
p2='O';
});
tac[1].addEventListener('click',function(){
call_table();
p1='O';
p2='X';
});
}
//Reset the game Board
function resetTwoPlayer()
{
let reset=document.getElementById("reset");
reset.addEventListener('click',function(){
for(let i=0;i<cell.length;i++)
{
cell[i].innerHTML='';
cell[i].style.removeProperty("background-color");
startGameTwoPlayer();
}
});
}
//This Function will start the game
function startGameTwoPlayer()
{
document.getElementById("result").innerHTML='';
document.getElementById("result-icon").style.display="none";
document.getElementById("turn").innerHTML="Player "+turn+"'s turn";
origBoard=Array.from(Array(9).keys);
for(let i=0;i<cell.length;i++)
{
cell[i].innerHTML='';
cell[i].style.removeProperty('background-color');
cell[i].addEventListener('click',turnClickTwoPlayer,{once:true});
}
if(cnt==1)
{
resetTwoPlayer();
cnt+=1;
}
}
// Called when we click on a cell
function turnClickTwoPlayer(sqaure)
{
turn=turn==1?2:1;
p=turn==2?p1:p2;
document.getElementById("turn").innerHTML="Player "+turn+"'s turn";
pturnTwoPlayer(sqaure.target.id,p);
}
function pturnTwoPlayer(sqaureId,p)
{
origBoard[sqaureId]=p;
document.getElementById(sqaureId).innerText=origBoard[sqaureId];
let gameWon=checkWin(origBoard,p);
if(gameWon)
gameOverTwoPlayer(gameWon,p);
else
isDrawTwoPlayer(origBoard);
}
//Check the winning state of the Board
function checkWin(board,player)
{
let plays = board.reduce((a, e, i) =>
(e === player) ? a.concat(i) : a, []);
let gameWon = null;
for (let [index, win] of winCombos.entries()) {
if (win.every(elem => plays.indexOf(elem) > -1)) {
gameWon = {index: index, player: player};
break;
}
}
return gameWon;
}
//Called If anyPlayer has won the game
function gameOverTwoPlayer(gameWon,p) {
if(p=="O")
{
let score=p1Score.innerHTML;
score=parseInt(score);
score+=1;
p1Score.innerHTML=score;
}
else
{
let score=p2Score.innerHTML;
score=parseInt(score);
score+=1;
p2Score.innerHTML=score;
}
for (let index of winCombos[gameWon.index]) {
document.getElementById(index).style.backgroundColor =
"red";
let winPlayer= p==p1?"1":"2";
document.getElementById("result").innerHTML="Hurray!! Player "+winPlayer+" Won";
document.getElementById("result-icon").style.display="block";
document.getElementById("turn").innerHTML='';
}
for (var i = 0; i < cell.length; i++) {
cell[i].removeEventListener('click', turnClickTwoPlayer, false);
resetTwoPlayer();
}
}
//Check for the Draw
function isDrawTwoPlayer(board)
{
let emptyCells=board.filter(e => e==p1 || e==p2);
if(emptyCells.length==9)
{
document.getElementById("result").innerHTML="Draw :|";
document.getElementById("turn").innerHTML='';
resetTwoPlayer();
return true;
}
return false;
}