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First off, awesome plugin. It's hard to express how much time you've saved me while working on my level editor.
I've restricted rotation in gizmo_modes to only allow rotation on the Z axis. Interacting using the mouse, there is no way to rotate the object on another axis. However, if I use the rotate hotkey, I'm able to rotate it on the view axis. The behavior I expect is that using the rotate hotkey under these circumstances results in activating GizmoMode::RotateZ, not GizmoMode::RotateView.
I have not tested other scenarios but my assumption is that this would also apply to scaling and translating.
The text was updated successfully, but these errors were encountered:
First off, awesome plugin. It's hard to express how much time you've saved me while working on my level editor.
I've restricted rotation in gizmo_modes to only allow rotation on the Z axis. Interacting using the mouse, there is no way to rotate the object on another axis. However, if I use the rotate hotkey, I'm able to rotate it on the view axis. The behavior I expect is that using the rotate hotkey under these circumstances results in activating
GizmoMode::RotateZ
, notGizmoMode::RotateView
.I have not tested other scenarios but my assumption is that this would also apply to scaling and translating.
The text was updated successfully, but these errors were encountered: